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Are Headlight functions in the Simulation Bin or a Texture?

Unread postPosted: Mon Dec 30, 2013 3:31 am
by Ericmopar
I'm asking this question because I was wondering if a simulation fix, would maybe overwrite a headlight fix already installed.

Re: Are Headlight functions in the Simulation Bin or a Texture?

Unread postPosted: Mon Dec 30, 2013 6:05 am
by mrennie
Ericmopar wrote:I'm asking this question because I was wondering if a simulation fix, would maybe overwrite a headlight fix already installed.


In the pre-TS2014 locos, the headlights are defined in child objects (for the light beam that projects ahead of the loco), set up in the engine blueprint, and the glowing headlight lens itself is a glowing textured part/object in the model, that is activated through LUA script (or in simple models that use default headlight controls, directly through the core code). In TS2014, the engine blueprint has an additional section to define lens flare, that uses specifically designed textures located in the usual engine/textures folder.

So a fix to a simulation file shouldn't affect the headlights at all.

Re: Are Headlight functions in the Simulation Bin or a Texture?

Unread postPosted: Mon Dec 30, 2013 11:20 am
by Ericmopar
mrennie wrote:
Ericmopar wrote:I'm asking this question because I was wondering if a simulation fix, would maybe overwrite a headlight fix already installed.


In the pre-TS2014 locos, the headlights are defined in child objects (for the light beam that projects ahead of the loco), set up in the engine blueprint, and the glowing headlight lens itself is a glowing textured part/object in the model, that is activated through LUA script (or in simple models that use default headlight controls, directly through the core code). In TS2014, the engine blueprint has an additional section to define lens flare, that uses specifically designed textures located in the usual engine/textures folder.

So a fix to a simulation file shouldn't affect the headlights at all.


Thanks Mike.
Happy New Year, Eric. !*cheers*!

Re: Are Headlight functions in the Simulation Bin or a Texture?

Unread postPosted: Mon Dec 30, 2013 11:32 am
by mrennie
Ericmopar wrote:In the pre-TS2014 locos, the headlights are defined in child objects (for the light beam that projects ahead of the loco), set up in the engine blueprint, and the glowing headlight lens itself is a glowing textured part/object in the model, that is activated through LUA script (or in simple models that use default headlight controls, directly through the core code). In TS2014, the engine blueprint has an additional section to define lens flare, that uses specifically designed textures located in the usual engine/textures folder.

So a fix to a simulation file shouldn't affect the headlights at all.


Thanks Mike.
Happy New Year, Eric. !*cheers*![/quote]

Happy New Year to you too Eric!