Having problems with specularity and the TrainBumpSpecEnvMask.fx shader. I'm good with the TrainBump (normal) part, and the Env part, but the Spec part...Using Blender, I have diffuse at .8, specular intensity of 0.1, hardness at 30 and emit at 0, and the alpha is 95%black. In the sunlight I get something that is very, very washed out, but on the shadow side I can see the color textures. At night it looks like its chrome plated. Anybody have any ideas? Thanks!
AMBumpPic.jpg
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