An Old School Covered Hopper

Discussion of rolling-stock creation & re-painting.

Re: An Old School Covered Hopper

Unread postby MadMike1024 » Fri May 20, 2011 2:36 pm

MaineLines wrote:That does bring up thes issue of re-paintability. The current model should be very easy to re-paint in schemes that avoided painting on the the ribs, since the side sheets are mapped to a seperate texture from the ribs. I should probably do another version with the side sheets and side ribs planar mapped together for schemes like the BN.


If you would, put dashed lines on the side sheet (hidden under the ribs at assembly of course) that maps out the ribs location. It would be a big help. If you want to go to the effort of doing a combined side map, it would simplify it somewhat.
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Re: An Old School Covered Hopper

Unread postby MaineLines » Fri May 20, 2011 4:52 pm

The shadow mapping process creates shadows on the side sheet texture under each rib that help define where the lettering should go.
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Re: An Old School Covered Hopper

Unread postby MaineLines » Fri May 27, 2011 5:14 pm

Finally uploaded it today. Hopefully it will appear in the Library shortly.
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Re: An Old School Covered Hopper

Unread postby PapaXpress » Fri May 27, 2011 5:22 pm

YEAY!
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Re: An Old School Covered Hopper

Unread postby BNSF650 » Fri May 27, 2011 5:31 pm

Sweet I hope hawk can get this up on the site. This would be great with the new GP9'S
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Re: An Old School Covered Hopper

Unread postby Hawk » Fri May 27, 2011 6:38 pm

MaineLines wrote:Finally uploaded it today. Hopefully it will appear in the Library shortly.

Look for it tomorrow morning. !*salute*!
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Re: An Old School Covered Hopper

Unread postby qrfan3 » Sat May 28, 2011 5:31 pm

Larry
First up, superb job on the hopper...I have a few plans for a repaint.....nicely done. !!*ok*!!
I may be speaking out of school here....I run into a problem with the softshadow as seen in the pic below. There isn't one in the textures folder so I had a peek in the Geo file. I added a softshadow from another vehicle and tried to hack the Geo to suit but was unsuccessful.

<Material>
<cHcExplicitStateMaterial d:id="145535176">
<ShaderName d:type="cDeltaString">Lit3DirSingle</ShaderName>
<TextureByName>
<e d:type="cDeltaString">..\..\boxcars\acf40ft\textures\[00]softshadow</e>
</TextureByName>


</cHcEffectMaterialDx>
<cHcEffectMaterialDx d:id="144782312">
<ShaderName d:type="cDeltaString">TrainSpecEnvMask.fx</ShaderName>
<TextureByName>
<e d:type="cDeltaString">textures\[00]trucktex</e>
<e d:type="cDeltaString">..\..\boxcars\acf40ftdo\textures\[00]trucktex</e>
</TextureByName>

larry_hop.jpg
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Re: An Old School Covered Hopper

Unread postby MaineLines » Sat May 28, 2011 5:49 pm

Sorry, my mistake. My 40ft State of Maine boxcar was the starting point for this model and I missed changing one of the texture references. I'll upload a revision shortly.
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Re: An Old School Covered Hopper

Unread postby qrfan3 » Sat May 28, 2011 5:57 pm

okay..thanks.
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Re: An Old School Covered Hopper

Unread postby qrfan3 » Sat May 28, 2011 6:15 pm

Installed your two box cars....temporary fix the problem.

Cheers.

larry_hop_2.jpg
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Re: An Old School Covered Hopper

Unread postby captkilljoy » Sat May 28, 2011 6:32 pm

Larry disregard my emails.
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Re: An Old School Covered Hopper

Unread postby TDHenderson » Mon May 30, 2011 7:39 pm

I am working on some repaints. Had an email conversation with Larry and although not the exact ACF hopper he built several railroads had very close models.

Don't want to duplicate any efforts so if anyone else is working on any please shout out. Right now I am working on getting it into Boxcar Red color, have a good template for a CB&Q hopper.

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Re: An Old School Covered Hopper

Unread postby BNSF650 » Mon May 30, 2011 8:05 pm

I wonder whats next for Mr Mainlines.
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Re: An Old School Covered Hopper

Unread postby flatbush71 » Mon May 30, 2011 8:09 pm

I was thinking about P & LE, just changing the lettering. Its pretty close. There just so little nice freeware available.

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Re: An Old School Covered Hopper

Unread postby BNSF650 » Mon May 30, 2011 8:55 pm

That would be nice.
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