Hack wrote:The bounding sphere issue was supposedly addressed in the TS-2014 release, but alas it's still present, especially on large or tall objects.![]()
What I do (and have done since the days of RS) is to create single polys (flipped) and place them at the corners of large buildings opposite the height of the object. If the building is 100' x 100' and 20' tall, then the polys are at the extreme corners and set to -20'. Since the polys are flipped, they're unseen if the object happens to be near a hillside (less polys than a cube, albeit it doesn't matter for the big picture). Towers and utility poles are easier, as they usually only require a single poly centered and opposite the object's height. I use the width and length of the tower/pole to determine the size of the one poly here.
thebigroyboyski wrote:Thanks for the tips guys![]()
At the minute I'm spending ages deleting all the fracture lines ( not sure if that's the proper name) that are appearing as I cut out my windows. My coach has two rows of windows on the one level so I'm getting loads of them.
I'll get a screenshot of my progress up once I'm a bit more happy with how it looks and is hopefully sitting in the game.
Cheers again for help.
thebigroyboyski wrote:I'll see how I get on tonight with that method Mike or I'll just keep deleting the extra lines. There just seems to be a lot of them I can't delete and when I try deleting from the end points all sorts of crazy things happen. I've only done two windows so far out off seventeen on one side of the coach and already have about ten lines I can't shift.
thebigroyboyski wrote:Cheers guys. It'll take me a couple of days to get all the windows done but it is looking good so far. All I can see is triangles right now from deleting so many lines.
I'll post an update shot once all 37 windows are cut and the frames are in.
mrennie wrote:Something I highly recommend if you've got 37 frames to put in is to make one and then texture it completely before you copy-paste it to make the other 36. It'll save a lot of work.
Looking forward to seeing the result
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