GreatNortherner wrote:So short cuts of cars -- loco brakes. Long cuts -- train brake, am I going in the right direction with this assumption?
I should also add that weight is the most important factor in determining what consist can be handled with which type of brake. The ability to handle a long cut can be significantly more challenging with loaded cars rather than empties. For a quick calculation, using 64,000 lb (tare) covered hoppers, a 100 car train of empties would weigh 3200 tons, while 100 loads would weigh between 11,000 and 13,000 tons. That's a big difference!
I remember we would take 4 GP10's out to switch and they could handle 100 empties using just the engine brake. The slack action and resulting sounds can be explosive! The 4 locos could usually stop the empties within a few car-lengths, maybe 150ft. You would not want to be riding the end of that car when the slack ran out!!! Bang!!!

It could throw you right off!
We could control 15 loads at slow speeds with a single GP9. Usually, though, when making a stop with loads, the auto brake was used for better control. You wouldn't want to try to stop 15 loads at 10 mph with just the engine brake. It could be done but was not nearly as efficient as using some auto brake. Sometimes we would "kick" cars in the yard, but it was a very rare occasion and would usually use 3-4 men on a crew to accomplish it. To do this, all of the cars had their brake systems bled off and would roll freely when uncoupled. The engine would shove hard on the cut, then stop quickly when signaled and the conductor would lift the pin where the cut was to be made as the slack began to run out. As the locomotive and connected cars stopped, the disconnected cars would roll down into the yard and couple to the existing cars in that track. There would be a switchman lining the movement and a man down in the yard making sure all of the cars coupled together and there were no roll-backs. Labor intensive procedure, but very time efficient.
GreatNortherner wrote:Would the engineer in some situations maybe even keep the brakes applied while moving the cars, to save pressure?
Well, it depends on the size and weight of the train. In most cases, you would fully release the brakes of the cars before trying to move them. Maybe on a serious grade, the method would be to release the engine brakes and use a little power to get them moving but under control.
A version of this technique would be setting the retainer valves on individual cars to control braking on the way down the grade. I never had to use retainers, but from what I remember they would be used to hold the pressure in the brake cylinder of a car while the train brakes were released. Setting a retainer every few cars throughout a train can let you release the train brake and have it charge while not risking a runaway, plus you can get the extra bit of control by also re-applying the brakes on the other cars when necessary. Of course, the train would have to stop at the bottom of the hill and the conductor and brakeman would have to walk the length of the train manually releasing the retainers throughout the whole train. This time consuming process is still considered valuable because of safety benefits of using retainers.
In my humble opinion, a great part of realistic train operations is missed in all of the train simulators by not providing a tonnage report on trains at any requested time during play. I can't imagine that feature would be difficult to include, but I don't make train simulators so I can't say for sure. The benefit of this small amount of information is that one can test theories of train handling in even more precise conditions. Some routes have tonnage limits on specific grades, and some routes have tonnage limits for the horsepower provided. The addition of this feature could help activity creators and average players alike, along with providing another strongly necessary variable for those testing and tinkering with game physics.
Thanks to you, Michael, for making some fantastic equipment and routes for all of us to enjoy. I'm always looking forward to the next thing you have up your sleeve!
Tyler