An Old School Covered Hopper

Discussion of rolling-stock creation & re-painting.

Re: An Old School Covered Hopper

Unread postby g_nash » Fri May 13, 2011 6:36 pm

MaineLines wrote:I am now in the very frustrating " IGS Exporter crashes Max" phase of RailWorks rolling stock development. Hope to find my way out of it soon.


I leave this here in case you miss it at UKTS

" Rats Nest " indicates error/s in your mesh and could be anything at all really ( extra verts on edges ,overlapping verts, bad edges, flipped faces .. lots of possibilities ) which , as Paul has said makes it hard to help on the forum . Easiest way to check is to hit your F1 key and search for " XView " and read the instructions for use . This should find the problem/s that need attentation ,, you could also try STL modifier .

The error message is actually part of the old guruware obj exporter/importer and not just ADesk humor.

HTH
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Re: An Old School Covered Hopper

Unread postby MaineLines » Sat May 14, 2011 11:45 am

Thanks gnash,

XView looks like a very useful tool. I haven't tried STL yet.

Larry
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Re: An Old School Covered Hopper

Unread postby MaineLines » Sat May 14, 2011 12:29 pm

If anyone would like to follow the saga, see the 3DS Max Crash on Export thread in the RailWorks 3D Modelling section at UKTrainSim.
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Re: An Old School Covered Hopper

Unread postby MaineLines » Sat May 14, 2011 9:51 pm

Well, I now appear to be experiencing the "Blueprint Editor is Broken" problem mentioned a while ago by Dick. I am sure glad that don't rely on this model building process for relaxation!
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Re: An Old School Covered Hopper

Unread postby MaineLines » Wed May 18, 2011 2:16 pm

Finally got it into RailWorks but still have some lighting issues to solve.
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Re: An Old School Covered Hopper

Unread postby thecanadianrail » Wed May 18, 2011 2:51 pm

Looks great in game, definatly need to fix the lighting; too bright!
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Re: An Old School Covered Hopper

Unread postby micaelcorleone » Wed May 18, 2011 3:11 pm

Awesome news. !*brav*!
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Re: An Old School Covered Hopper

Unread postby PapaXpress » Wed May 18, 2011 3:15 pm

I actualy have industry on my route thats waiting for those... !!*ok*!!
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Re: An Old School Covered Hopper

Unread postby BNSF650 » Thu May 19, 2011 10:51 am

Nice work
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Re: An Old School Covered Hopper

Unread postby MaineLines » Thu May 19, 2011 8:17 pm

I toned them down a little (actually a lot). I forgot how intense RailWorks lighting really is. I now need to determine just how to set up the sounds. On my 40ft box I just referenced the Kuju sounds but, some people seem to prefer that I have my own sound folder. I'm not sure of the pros and cons.
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Re: An Old School Covered Hopper

Unread postby captkilljoy » Thu May 19, 2011 9:31 pm

Those look SWEET, I would just use the built in sounds because more than likely they would be the built in ones with Krellnut's sound pack. What sense would it make to have double the amount of the same files like RSC's payware rolling stock, same sounds as the built in stuff just in a different place and more space used for no reason.
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Re: An Old School Covered Hopper

Unread postby MadMike1024 » Fri May 20, 2011 2:04 am

captkilljoy wrote:Those look SWEET, I would just use the built in sounds because more than likely they would be the built in ones with Krellnut's sound pack. What sense would it make to have double the amount of the same files like RSC's payware rolling stock, same sounds as the built in stuff just in a different place and more space used for no reason.


I agree, we can use the standard or upgraded wagons sound packs, and you don't need to hassle with packaging them. BTW, did you leave me something to paint? *!greengrin!*
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Re: An Old School Covered Hopper

Unread postby MaineLines » Fri May 20, 2011 12:47 pm

That does bring up thes issue of re-paintability. The current model should be very easy to re-paint in schemes that avoided painting on the the ribs, since the side sheets are mapped to a seperate texture from the ribs. I should probably do another version with the side sheets and side ribs planar mapped together for schemes like the BN.
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Re: An Old School Covered Hopper

Unread postby jpetersjr » Fri May 20, 2011 2:12 pm

MaineLines wrote:I toned them down a little (actually a lot). I forgot how intense RailWorks lighting really is. I now need to determine just how to set up the sounds. On my 40ft box I just referenced the Kuju sounds but, some people seem to prefer that I have my own sound folder. I'm not sure of the pros and cons.



You can set it to kuju sound if you want.

You don't have to have your own sounds to make a good model, it's perfectly fine if you just use the default kuju sounds. I for one don't see anything wrong with setting the sounds to the default sounds in the game.

Just because other's would like you to release it with different sounds doesn't mean you have to. It's your model after all.
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Re: An Old School Covered Hopper

Unread postby dejoh » Fri May 20, 2011 2:34 pm

Have you tried Krellnuts wagon sounds? !**conf**!
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