Back in the game...

Discussion of rolling-stock creation & re-painting.

Re: Back in the game...

Unread postby GoldenPig » Sun Oct 14, 2012 11:55 pm

Heyas! Ok so my art show was a success and we had a lot of fun! I recently upgraded my hard drive and have been reinstalling all my programs and such. Once I am back up and running (in a couple of days) my first order of business is to start an SP GP35 for Rail Sim. I also need to read over all the documentation for texture layouts, poly counts (which I can already see are pretty high), etc... I've been playing the game and I love it. A few things that are kinda crap >cough!airhorns!cough!< but hey, it's pretty dern good over all. I'm really excited to start creating some high poly models for this game. Is it relatively easy getting stuff in game or am I gonna want to shoot myself after the first model? :P
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Re: Back in the game...

Unread postby BNSFdude » Sun Oct 14, 2012 11:56 pm

Air horns, huh? I got you covered, my friend. :D
Image
Honestly, my first import to it was a simple light pole. It was pretty painless. I'm not looking forward to putting this in:
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I personally am still struggling with the animation process, but hopefully I figure it out.
Anthony Wood
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Re: Back in the game...

Unread postby Bananarama » Mon Oct 15, 2012 3:06 am

Nice to see you here, Danny. Please keep us posted on your efforts. :D
Cheers!
Marc - 3DTrains

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