U-Boats

Discussion of rolling-stock creation & re-painting.

Re: U-Boats

Unread postby SCLALINE » Sat Jan 14, 2012 7:04 am

Thanks for that found a tutorial for 3dsmax for trainz as well, will help
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Re: U-Boats

Unread postby Kali » Sat Jan 14, 2012 7:24 am

g_nash wrote: Maybe ,, but don't forget to make the software work for you . Wheels as above .. a loco may have 4/6/8 wheels per truck but you only make 1 wheel and 1 axle .. 1 cylinder + edit poly modifier .. extrude here and there , scale a few verts ,, add symmetry modifier , click + shift + drag .. bingo 6 wheel sets . Save the uncollapsed stack as wheel.max and ya never have to do it again , first time is always the hardest.

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It's not the modelling itself tha takes the time though, unwrapping & texturing properly take considerably more time up, I've found. Doesn't help that I never manage to be happy with the unwrap on the first go.
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Re: U-Boats

Unread postby g_nash » Sun Jan 15, 2012 12:30 am

Kali wrote:
It's not the modelling itself tha takes the time though, unwrapping & texturing properly take considerably more time up, I've found. Doesn't help that I never manage to be happy with the unwrap on the first go.


Yep , it does take time , but it's part of the job and you have to do it .. you can , though , make it a little easier ... There's no stone tablet that says you must make your model ,then UV and then texture , there's several bits and pieces you can do like this as you go .. make it as easy for yourself as you can . for the benefit of the OP here's those wheels , with a place holder texture , just to check for stretching ( but on wheels it don't really matter they hardly get seen ) and the stack , everything is done and I can change the diameter ( they 40'' now ) any time I build a new loco and drag out as many as I need .. all will use the same UV space on the texture sheet ( keep things batched as much as possible ) ... 20 sided cyclinder so 4 wheels costs 960 tris per truck .

Not to say that this is the correct or only way to do the job , this just works well for me , go with this or find a method that suites your own work flow.

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