Repaint Requests to the painters

Discussion of rolling-stock creation & re-painting.

Re: Repaint Requests to the painters

Unread postby PapaXpress » Thu Jun 02, 2011 10:20 pm

Glad I could be of help!
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Re: Repaint Requests to the painters

Unread postby IIIIIREPOIIIII » Thu Jun 02, 2011 10:27 pm

Nice work mike I'm Image
No beast so fierce but knows some touch of pity, but I know none, therefore am no beast.
~ William Shakespeare ~


"WILL WORK FOR TRAINS"

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Re: Repaint Requests to the painters

Unread postby MadMike1024 » Fri Jun 03, 2011 9:26 pm

More! Lettered for the North Coast Limited. As usual, limitations imposed by the models require compromises.

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Another day to finish the baggage and RPO and the ton of .bin edits. I'm going to include 6506A in the package as well if I can trick the system a little bit.
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Re: Repaint Requests to the painters

Unread postby MadMike1024 » Mon Jun 06, 2011 12:02 am

I was a success! A-B-A 6506A - B - C...

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Hawk has the entire package now.
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Re: Repaint Requests to the painters

Unread postby PapaXpress » Mon Jun 06, 2011 1:24 am

That looks gorgeous. Great job Mike.
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Re: Repaint Requests to the painters

Unread postby MadMike1024 » Mon Jun 06, 2011 11:59 am

I added the readme today, as I had forgotten it. I included a bit of the history for the train from it's Wiki. The correct number for the number board would be 025 Westbound, and 026 Eastbound.

@Papa - you could give a guy a fat head. (or was that a swelled head?) *!!thnx!!*
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Re: Repaint Requests to the painters

Unread postby thecanadianrail » Mon Jun 06, 2011 8:15 pm

got a problem, the locos don't work? when i select the loco only the coulplers show up and when i try to de-select the loco i get the "somehting bad has happened" error message. !*hp*!
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Re: Repaint Requests to the painters

Unread postby MadMike1024 » Mon Jun 06, 2011 8:25 pm

thecanadianrail wrote:got a problem, the locos don't work? when i select the loco only the coulplers show up and when i try to de-select the loco i get the "somehting bad has happened" error message. !*hp*!


Did you transfer the .GeoPcDx file into the Engine2 folder as well? It is required to have the 6506A engine appear.

Later: I found a pathing error, and will fix the download soon. Meanwhile, download the attached file, un-rar it, and put the files into the NP-FP7/Fittings/ folder, overwriting the existing ones. This will fix 6506C and 6506B - I haven't found my error on the 6506A engine yet.
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Last edited by MadMike1024 on Mon Jun 06, 2011 8:59 pm, edited 2 times in total.
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Re: Repaint Requests to the painters

Unread postby Kali » Mon Jun 06, 2011 8:40 pm

Which 50' car for the CN one btw? the free GN one?
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Re: Repaint Requests to the painters

Unread postby MadMike1024 » Mon Jun 06, 2011 9:00 pm

Kali wrote:Which 50' car for the CN one btw? the free GN one?


The CN express car? It's based on the 50' PS1 freeware from GreatNortherner. The NP Express car is a 40' PS1 from the same source.

Until I can get the issue with the one loco fixed, I've asked Hawk to hide the download. That's what I get for trying to do something fancy I guess. !DUH!
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Re: Repaint Requests to the painters

Unread postby Kali » Mon Jun 06, 2011 9:13 pm

I was asking which one he wanted painted, I can just lift the paint off the 40' one I did :)
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Re: Repaint Requests to the painters

Unread postby thecanadianrail » Mon Jun 06, 2011 9:58 pm

40ft and 50ft if possible.
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Re: Repaint Requests to the painters

Unread postby Kali » Tue Jun 07, 2011 12:27 am

thecanadianrail wrote:40ft and 50ft if possible.


40ft has been mostly done for a while, I exported the bits for the autonumbers just now ( it will take a while to get them sorted ). Trucks need work. Which 50ft car model do you want painted :P
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Re: Repaint Requests to the painters

Unread postby PapaXpress » Tue Jun 07, 2011 12:40 am

Kali wrote:... I exported the bits for the autonumbers just now ( it will take a while to get them sorted ). ...


Is this the work you were doing to move auto-numbers around the model?
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Re: Repaint Requests to the painters

Unread postby Kali » Tue Jun 07, 2011 12:44 am

Yeah, it involves multiple child objects ( at the moment exported for each model ) and some irritating scripting, but it does work - I just have to make it look ok now.
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