mrennie wrote:You still need the slight drop in t.e. at higher speed to account for the wire-drawing effect that occurs in the valves.
There's one other thing that's very important to understand about why you have to shorten the cutoff as speed increases - it's about the limit on the exhaust valves' capacity to expel steam from the cylinders. As the speed of the pistons increases, there's less time for the steam to go through the exhaust port. There's also less time for the live steam to expand (doing work through expansion and lowering the pressure). Consequently, if you keep a long cutoff as you go faster and faster, there's more and more high-pressure (live) steam still in the cylinder when the piston changes direction and pushes against that steam, i.e. there's higher back pressure. That's what stops you from going faster (and can actually slow you down). TS does a pretty good job of simulating that all on its own, as long as you put the proper values for Exhaust Limit in the Boiler section of the engine sim blueprint (it ought to be in the Cylinder section, but there are a lot of mistakes like that in the blueprints). You have to put a high enough value to allow the cutoff to be increased far enough before the F5 HUD "steam chest pressure" (which isn't steam chest pressure - it's really the mean pressure in the cylinders on each stroke) gets as high as the boiler pressure. If you set it too low, you'll soon hit the limit in the exhaust ports' capacity for expelling steam, before you've been able to advance the cutoff very far.
The fact that the FEF-3 (and now the Connie too) has a back pressure gauge is a real boon in understanding what's going on in the cylinders, and especially on the exhaust side of the piston strokes.
AmericanSteam wrote:I found this article: http://chaski.org/homemachinist/viewtopic.php?t=77553
AmericanSteam wrote:If you dead head the front engine do you see a loss of power. Can this be corrected in the engine physics by increasing the power in the rear engine?
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