ricksan wrote:Oops! totally missed the brakes. That's why this is a Beta. Good thing I don't build real trains!
Sounds are Kuju generic. Replace as you please.
/ChrisOnline wrote:OK, so once a seed is sown . . I got obsessed with the sounds.
Turns out, the BG_Modern.proxyxml file has all-empty tags, hence NO rail joint sounds at all (I did say previously, I didn't hear any noticeable sounds!!!). Also, the W Trucks make no call to BG_Modern.proxyxml anyway, so there will be no rail joint sounds from the center Units regardless
I did the following with Krellnut's sounds turned OFF initially (actually renamed the WJ Sound folder), so I could focus exclusively on the rail joint clickety-click with no other distracting sounds from any of the Units
1. Running with original files - Result: total silence (because wagon sounds were turned off, and BG_Modern.proxyxml for rail joint sounds has no content)
2. Added the correct references back in BG_Modern.proxyxml, and actived these sounds in all of the main Units AND the W Trucks - Result: good track joint sounds throughout the train EXCEPT that there are "double-truck sounds" between Units A and D, and Units B and C (because we hear the W Truck AND the invisible truck in each case)
3. The ideal would be to disable the sounds on the invisible trucks under Units A and B, but this seems impossible to do without also disabling the visible truck sounds at the other end of each Unit. There is only one call to BG_Modern.proxyxml file from the .bin file, so it's "both or neither" (I wonder if it might be possible with scripting? . . . but beyond me). As an aside, I did try removing the invisible trucks completely from the blueprint in the hope that it could solve the problem, but it just met with an amusing collapse of the vehicles at either end as soon as the scenario started!. Still, it was worth a try!
4. SOLUTION - I created a new connecting Truck called ArticStack_W_silent.bin, with NO call to BG_Modern.proxyxml, i.e. a silent truck (effectively, what the W Truck started as!). In each consist, this W Truck_silent replaces the W Truck between Units A and D, and Units B and C.
FINAL RESULT: the rail joint sound of just one truck at each connection, except (correctly) where two 5-unit sets are connected. Rivet counters would argue that the sounds from the invisble trucks under the inner end of Units A and B are not quite triggered in the correct place, as those trucks are offset from the end of the unit - but it is not noticeable even running with only rail joint sounds, and once the Krellnut sounds are reactivated it is just a beautiful sound (IMHO!)
Chris
_o_OOOO_oo-Kanawha wrote:ChrisOnline wrote:Good thinking, Chris. Shouldn't those silent "W" trucks be located between A and E, and C and B, if the set is made up like A,E,D,C,B?
ChrisOnline wrote:_o_OOOO_oo-Kanawha wrote:ChrisOnline wrote:Good thinking, Chris. Shouldn't those silent "W" trucks be located between A and E, and C and B, if the set is made up like A,E,D,C,B?
Yes, you're correct. I did it right, just got the letters mixed up in the post! I've corrected them now to avoid confusion when someone else reads it!
_o_OOOO_oo-Kanawha wrote:Om thinking this over once more, would the best clickety clack pattern produced by a sequence of: A sounding, W silent, E silent, W sounding, D silent, W sounding, C silent, W silent, B sounding? The sounding inner trucks of A and B are slightly off from the visible W truck, but since there are no visible railjoints to synchronize the clickety clack to, that doesn't matter. Not a any speed above 10 MpH IMO.
ricksan wrote:Regarding the audio, please help me on a couple of things.
-- Aren't the clickety-clack rail-joint sounds generated by the track system using files in the RailNetwork folder?
-- There seems to be agreement that the Krellnut freight-car sounds are superior to Kuju's. Can I substitute them for the Kuju ones in the release package?
Return to Rolling-Stock Design
Users browsing this forum: No registered users and 4 guests