WIP New NS OCS units

Discussion of rolling-stock creation & re-painting.

Re: WIP New NS OCS units

Unread postby arizonachris » Fri Jan 10, 2014 3:57 pm

Yeah, common with a repaint and you don't get the GeoPcDx copied from the original into the right place. Looking forward to seeing this, F7A & B's are my all time favorite engines. !!*ok*!!
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Re: WIP New NS OCS units

Unread postby ConrailHeritage » Fri Jan 10, 2014 5:54 pm

Ok, thanks guys. I now have a small WIP screenshot (because I am working on the alpha at the moment)
2014-01-10_00008.jpg

*!!thnx!!* again guys!

EDIT How can I remove or move that bottom light? B/C I just saw that the horse's head is not connected to his body.
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NS OCS F7 Units: 1% Done
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Re: WIP New NS OCS units

Unread postby va2sg » Sat Jan 11, 2014 8:55 pm

ConrailHeritage wrote:Ok, yet another problem! *!embar*! I'm trying to test the engine, put when I place it, this is all that shows up!
2014-01-10_00002.jpg


Thanks.


I am getting the same problem with a repaint project.
What did I wrong?
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Re: WIP New NS OCS units

Unread postby arizonachris » Sun Jan 12, 2014 1:30 am

va2sg wrote:I am getting the same problem with a repaint project.
What did I wrong?


Only couplers showing? As I said at the top of the page, make sure you have the GeoPcDx from the original engine copied into the folder for the repaint, in the correct place.
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Re: WIP New NS OCS units

Unread postby va2sg » Mon Jan 13, 2014 1:05 pm

Its there.
I made the correct procedure for a fisrt repaint I made a week ago.
I am working with the JCornell GP-38 freeware.
Anyway, I'll keep searching.
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Re: WIP New NS OCS units

Unread postby va2sg » Mon Jan 13, 2014 3:24 pm

To complete the reply, yes the couplers are displayed.
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Re: WIP New NS OCS units

Unread postby arizonachris » Mon Jan 13, 2014 6:15 pm

So you copied the GeoPcDx from the freeware engine?
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Re: WIP New NS OCS units

Unread postby va2sg » Mon Jan 13, 2014 6:49 pm

I did. I copied the entire GP-38 folder, modified the bin file.
That specific file is there.
When I made the repaint, I changed the alpha threshold on gimp because there was plenty of squares all around, a way to eliminate those squares. But I am sceptical its the cause of the problem.
I could get back, and restart without changing that setting. Anyways, I did not spent many time on it at this moment.
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Re: WIP New NS OCS units

Unread postby va2sg » Sat Jan 18, 2014 5:27 pm

Well I don't find the problem.
If anybody have an idea, feel free to share.
Thanks.
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Re: WIP New NS OCS units

Unread postby Chacal » Sat Jan 18, 2014 6:00 pm

Please postyour engine blueprint and a screenshot of the contents of your engine folder.
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Re: WIP New NS OCS units

Unread postby va2sg » Wed Jan 22, 2014 8:41 am

Sorry if its sounds like a dumb question.
What is the engine blueprint?
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Re: WIP New NS OCS units

Unread postby Chacal » Wed Jan 22, 2014 8:40 pm

It's the bin file for the engine.
Over the hill and gathering speed
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