by Merlin75 » Thu Jan 31, 2013 7:18 am
Getting to see though the windows in easy you need to find in the Bin file </ControlValues> and copy and paste
<WiperPairs>
<cControlContainerBlueprint-cWiperPair d:id="59090528">
<SlaveToAnimationA d:type="cDeltaString">frontwipers</SlaveToAnimationA>
<SlaveToAnimationB d:type="cDeltaString">frontwipers</SlaveToAnimationB>
<TextureID d:type="cDeltaString">RSC\Dash9Pack01\RailVehicles\Diesel\Dash9\Default\CabView\Textures\[00]wiperfront_nm</TextureID>
<NormalsTextureID d:type="cDeltaString">RSC\Dash9Pack01\RailVehicles\Diesel\Dash9\Default\CabView\Textures\[00]windowsnorm_nm</NormalsTextureID>
</cControlContainerBlueprint-cWiperPair>
<cControlContainerBlueprint-cWiperPair d:id="59091168">
<SlaveToAnimationA d:type="cDeltaString">frontwipers</SlaveToAnimationA>
<SlaveToAnimationB d:type="cDeltaString">frontwipers</SlaveToAnimationB>
<TextureID d:type="cDeltaString">RSC\Dash9Pack01\RailVehicles\Diesel\Dash9\Default\CabView\Textures\[00]wiperrear_nm</TextureID>
<NormalsTextureID d:type="cDeltaString">RSC\Dash9Pack01\RailVehicles\Diesel\Dash9\Default\CabView\Textures\[00]windowsnorm_nm</NormalsTextureID>
</cControlContainerBlueprint-cWiperPair>
</WiperPairs>
Then find </cEntityContainerBlueprint-sChild> and copy and paste
<cEntityContainerBlueprint-sChild d:id="43323880">
<ChildName d:type="cDeltaString">Fwd_Headlight_01</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">RSC</Provider>
<Product d:type="cDeltaString">Dash9Pack01</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Lights\Dash9_Main_Headlight.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>
<Matrix>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="00000020EDFFEF3F" d:precision="string">0.999991</e>
<e d:type="sFloat32" d:alt_encoding="00000040787B703F" d:precision="string">0.004024</e>
<e d:type="sFloat32" d:alt_encoding="00000060A12B51BF" d:precision="string">-0.001048</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000006088D56FBF" d:precision="string">-0.003886</e>
<e d:type="sFloat32" d:alt_encoding="000000405FCFEF3F" d:precision="string">0.994064</e>
<e d:type="sFloat32" d:alt_encoding="000000C0BAD5BB3F" d:precision="string">0.10873</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="00000020603B583F" d:precision="string">0.001479</e>
<e d:type="sFloat32" d:alt_encoding="0000000084D6BBBF" d:precision="string">-0.108742</e>
<e d:type="sFloat32" d:alt_encoding="000000C069CFEF3F" d:precision="string">0.994069</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="00000000D8A40940" d:precision="string">3.20549</e>
<e d:type="sFloat32" d:alt_encoding="000000004B992440" d:precision="string">10.2994</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
</Element>
</cHcRMatrix4x4>
</Matrix>
<ParentNodeName d:type="cDeltaString"></ParentNodeName>
</cEntityContainerBlueprint-sChild>
<cEntityContainerBlueprint-sChild d:id="43323752">
<ChildName d:type="cDeltaString">Bwd_Headlight_01</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">RSC</Provider>
<Product d:type="cDeltaString">Dash9Pack01</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Lights\Dash9_Main_Headlight.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>
<Matrix>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="00000060BFFCEFBF" d:precision="string">-0.999603</e>
<e d:type="sFloat32" d:alt_encoding="00000060CF9E9B3F" d:precision="string">0.026973</e>
<e d:type="sFloat32" d:alt_encoding="000000608C9D80BF" d:precision="string">-0.008113</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000E023D49C3F" d:precision="string">0.028153</e>
<e d:type="sFloat32" d:alt_encoding="00000080B95DEE3F" d:precision="string">0.948941</e>
<e d:type="sFloat32" d:alt_encoding="00000080C91BD4BF" d:precision="string">-0.314196</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000C0F27549BF" d:precision="string">-0.000777</e>
<e d:type="sFloat32" d:alt_encoding="000000A0E61DD4BF" d:precision="string">-0.314325</e>
<e d:type="sFloat32" d:alt_encoding="000000E0C960EEBF" d:precision="string">-0.949315</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000A0F7C6C03E" d:precision="string">2e-006</e>
<e d:type="sFloat32" d:alt_encoding="000000C0D69A1040" d:precision="string">4.15121</e>
<e d:type="sFloat32" d:alt_encoding="00000060A32124C0" d:precision="string">-10.0657</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
</Element>
</cHcRMatrix4x4>
</Matrix>
<ParentNodeName d:type="cDeltaString"></ParentNodeName>
</cEntityContainerBlueprint-sChild>
DO NOT copy and paste what I have posted here MAKE SURE you copy and paste from the correct bin file the repaint is based on as per readme and don't forget to save your edited bin files.
Once you have done this go into the Cabview Textures folder and copy all the files below dash9_NEW and paste them into the new repaints cabview