Dash 9 CSX question

Discussion of rolling-stock creation & re-painting.

Dash 9 CSX question

Unread postby charlesdiasdepontes2 » Mon Jan 28, 2013 8:44 pm

How can the CSX Dash 9?


*!!thnx!!*
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Re: Dash 9 CSX question

Unread postby 1225fan5358 » Mon Jan 28, 2013 8:56 pm

I have no idea. Pikes site is gone !!**sorry**!!
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Re: Dash 9 CSX question

Unread postby harryadkins » Mon Jan 28, 2013 9:47 pm

Will Pike's reskins work with the latest Dash9's?
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Re: Dash 9 CSX question

Unread postby buzz456 » Mon Jan 28, 2013 9:48 pm

Do you have both? I have the new -9 but not his re-paint.
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Re: Dash 9 CSX question

Unread postby harryadkins » Mon Jan 28, 2013 9:49 pm

I think I still have them.
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Re: Dash 9 CSX question

Unread postby harryadkins » Mon Jan 28, 2013 9:51 pm

I do have pikes_dash9_csx_bcdirty_repaint.zip and pikes_dash9_csx_repaint.zip.
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Re: Dash 9 CSX question

Unread postby charlesdiasdepontes2 » Wed Jan 30, 2013 10:16 am

harryadkins wrote:I do have pikes_dash9_csx_bcdirty_repaint.zip and pikes_dash9_csx_repaint.zip.


you have download link? *!rolleyes!*


*!!thnx!!*
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Re: Dash 9 CSX question

Unread postby Merlin75 » Thu Jan 31, 2013 7:18 am

Getting to see though the windows in easy you need to find in the Bin file </ControlValues> and copy and paste

<WiperPairs>
<cControlContainerBlueprint-cWiperPair d:id="59090528">
<SlaveToAnimationA d:type="cDeltaString">frontwipers</SlaveToAnimationA>
<SlaveToAnimationB d:type="cDeltaString">frontwipers</SlaveToAnimationB>
<TextureID d:type="cDeltaString">RSC\Dash9Pack01\RailVehicles\Diesel\Dash9\Default\CabView\Textures\[00]wiperfront_nm</TextureID>
<NormalsTextureID d:type="cDeltaString">RSC\Dash9Pack01\RailVehicles\Diesel\Dash9\Default\CabView\Textures\[00]windowsnorm_nm</NormalsTextureID>
</cControlContainerBlueprint-cWiperPair>
<cControlContainerBlueprint-cWiperPair d:id="59091168">
<SlaveToAnimationA d:type="cDeltaString">frontwipers</SlaveToAnimationA>
<SlaveToAnimationB d:type="cDeltaString">frontwipers</SlaveToAnimationB>
<TextureID d:type="cDeltaString">RSC\Dash9Pack01\RailVehicles\Diesel\Dash9\Default\CabView\Textures\[00]wiperrear_nm</TextureID>
<NormalsTextureID d:type="cDeltaString">RSC\Dash9Pack01\RailVehicles\Diesel\Dash9\Default\CabView\Textures\[00]windowsnorm_nm</NormalsTextureID>
</cControlContainerBlueprint-cWiperPair>
</WiperPairs>

Then find </cEntityContainerBlueprint-sChild> and copy and paste

<cEntityContainerBlueprint-sChild d:id="43323880">
<ChildName d:type="cDeltaString">Fwd_Headlight_01</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">RSC</Provider>
<Product d:type="cDeltaString">Dash9Pack01</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Lights\Dash9_Main_Headlight.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>
<Matrix>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="00000020EDFFEF3F" d:precision="string">0.999991</e>
<e d:type="sFloat32" d:alt_encoding="00000040787B703F" d:precision="string">0.004024</e>
<e d:type="sFloat32" d:alt_encoding="00000060A12B51BF" d:precision="string">-0.001048</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000006088D56FBF" d:precision="string">-0.003886</e>
<e d:type="sFloat32" d:alt_encoding="000000405FCFEF3F" d:precision="string">0.994064</e>
<e d:type="sFloat32" d:alt_encoding="000000C0BAD5BB3F" d:precision="string">0.10873</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="00000020603B583F" d:precision="string">0.001479</e>
<e d:type="sFloat32" d:alt_encoding="0000000084D6BBBF" d:precision="string">-0.108742</e>
<e d:type="sFloat32" d:alt_encoding="000000C069CFEF3F" d:precision="string">0.994069</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="00000000D8A40940" d:precision="string">3.20549</e>
<e d:type="sFloat32" d:alt_encoding="000000004B992440" d:precision="string">10.2994</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
</Element>
</cHcRMatrix4x4>
</Matrix>
<ParentNodeName d:type="cDeltaString"></ParentNodeName>
</cEntityContainerBlueprint-sChild>
<cEntityContainerBlueprint-sChild d:id="43323752">
<ChildName d:type="cDeltaString">Bwd_Headlight_01</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">RSC</Provider>
<Product d:type="cDeltaString">Dash9Pack01</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Lights\Dash9_Main_Headlight.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>
<Matrix>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="00000060BFFCEFBF" d:precision="string">-0.999603</e>
<e d:type="sFloat32" d:alt_encoding="00000060CF9E9B3F" d:precision="string">0.026973</e>
<e d:type="sFloat32" d:alt_encoding="000000608C9D80BF" d:precision="string">-0.008113</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000E023D49C3F" d:precision="string">0.028153</e>
<e d:type="sFloat32" d:alt_encoding="00000080B95DEE3F" d:precision="string">0.948941</e>
<e d:type="sFloat32" d:alt_encoding="00000080C91BD4BF" d:precision="string">-0.314196</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000C0F27549BF" d:precision="string">-0.000777</e>
<e d:type="sFloat32" d:alt_encoding="000000A0E61DD4BF" d:precision="string">-0.314325</e>
<e d:type="sFloat32" d:alt_encoding="000000E0C960EEBF" d:precision="string">-0.949315</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000A0F7C6C03E" d:precision="string">2e-006</e>
<e d:type="sFloat32" d:alt_encoding="000000C0D69A1040" d:precision="string">4.15121</e>
<e d:type="sFloat32" d:alt_encoding="00000060A32124C0" d:precision="string">-10.0657</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
</Element>
</cHcRMatrix4x4>
</Matrix>
<ParentNodeName d:type="cDeltaString"></ParentNodeName>
</cEntityContainerBlueprint-sChild>

DO NOT copy and paste what I have posted here MAKE SURE you copy and paste from the correct bin file the repaint is based on as per readme and don't forget to save your edited bin files.

Once you have done this go into the Cabview Textures folder and copy all the files below dash9_NEW and paste them into the new repaints cabview
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Re: Dash 9 CSX question

Unread postby Merlin75 » Thu Jan 31, 2013 8:35 am

And if anyone would be willing to PM me and send me thease CSX Dash9's I would be grateful. I would also be willing to do all the above work for you as a thank you.
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Re: Dash 9 CSX question

Unread postby Merlin75 » Thu Jan 31, 2013 10:27 am

Are they in the file library because I'm planning to look at all the Dash9's in there. And once done I see if Admin can look into putting the fixed versions back into the library.
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Re: Dash 9 CSX question

Unread postby Merlin75 » Thu Jan 31, 2013 11:07 am

Image
Image

Would these be them. :D
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Re: Dash 9 CSX question

Unread postby Merlin75 » Thu Jan 31, 2013 2:38 pm

Now have the CSX repaints so no need for anyone else to send them thanks.
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Re: Dash 9 CSX question

Unread postby Merlin75 » Sat Feb 02, 2013 6:04 am

A little request. Has anyone got version one of the Dash9 sitting on a hard drive. The reason I ask is I'm looking for a file from the default driver loco called CajonPass_WP_04_02.GEOPCDX. And was wondering if anyone who has it might beable to send it to me. If I can get this file and anything works it will bring some BNSF and UP Dash9 repaints back into the game. Drop me a PM if you can help.
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Re: Dash 9 CSX question

Unread postby Merlin75 » Sun Feb 03, 2013 6:13 am

I now have this file I was looking for and can report that the locos are now working in TS2013.
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