Default box cars

Discussion of rolling-stock creation & re-painting.

Default box cars

Unread postby KCJones » Sun Mar 08, 2009 9:18 am

Watching Rich Garbers block buster parts 1 and 2 !*roll-laugh*! http://hawkdawg.com/MSTS/rts/Garber/Garberdrome.htm reminded me of the phantom default box car couplings hovering about two feet away from the cars ! *!rolleyes!*
therefore I got out my blow torch and made a few adjustments.
This works for both the default and Def2 cars

Open up the bin file. I convert them to xml format and use Notepad2, Near the top of the file are the settings for the FrontCouplingPivot and RearCouplingPivot of the couplings. The penultimate setting for each is wrong. A better number is 9.2300 and -9.2300

The FrontCouplingPivot settings are better reading like this:-

<FrontCouplingPivot>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="00000040A60AEC3F" d:precision="string">0.8763</e>
<e d:type="sFloat32" d:alt_encoding="0000000000802340" d:precision="string">9.2300</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
</Element>
</cHcRMatrix4x4>
</FrontCouplingPivot>

The RearCouplingPivot being similar but with a - (minus) number

Looks a bit better? !*YAAA*!
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Re: Default box cars

Unread postby RS-adam » Sun Mar 08, 2009 4:28 pm

Hiya,

Should these changes be applied to a version that has the US Rolling Stock Physics Update or not?
RS-adam
 

Re: Default box cars

Unread postby KCJones » Sun Mar 08, 2009 5:29 pm

Ah! I forgot that Yes the US Rolling Stock Physics Update Does address the problem and is probably a fuller solution *!embar*!

Dick
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