roinuj wrote:Kali, when you say the 3d editor are you referring to the Asset Editor? If so, do you copy over an asset folder group into the your source directory to do the edits? Just curious on the process as the matrix is pretty confusing to edit and requires a ton of trial and error reloads.
Kali wrote:No, I take a guess at the positioning in max, export to an igs & build the child with the BPE, add to the model in game, and then just move it around in Max; export from max/export from BPE/reload test scenario isn't really any slower than editing the matrix as it's the scenario reload that takes all the time up. I find it more convenient now not just because it feels a little easier, but because I've been adding multiple child objects and this way I can just bundle them up in one combined child model. I can't use the asset editor anyway, it gave up loading last year sometime and I've never worked out what broke it.
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