TrainSpecEnvMask material uv arguments

Discussion of rolling-stock creation & re-painting.

TrainSpecEnvMask material uv arguments

Unread postby disconnect » Fri Mar 09, 2012 2:40 pm

Hi!

I can't find a tutorial about TrainSpecEnvMask material in RW. I know onlí that it uses an RGB image for texture +alpha for shinyness but other than that, nothing. What are the UV arguments controlling?
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Re: TrainSpecEnvMask material uv arguments

Unread postby Kali » Fri Mar 09, 2012 4:32 pm

First UV argument is possibly Phong ( reflection tightness ), other than that I'm not aware of them doing anything.
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Re: TrainSpecEnvMask material uv arguments

Unread postby disconnect » Sat Mar 10, 2012 8:46 am

Thanks, it seems that is the only one option for that material. I've decompressed some RSC rolling stock geopcdx files, and only that first argument is used, others are always 0.
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