I think that I can be officially adjudged insane...

Discussion of rolling-stock creation & re-painting.

Re: I think that I can be officially adjudged insane...

Unread postby Samwolf » Sun Jan 15, 2012 2:24 pm

Thanmks for all the work bring the GP7 repaints up to TS2012 standards.**!!bow!!**

Are you also going to convert/update GreatNortherner's UP GP7?
If God had intended for man to fly, He wouldn't have given us the railroads.
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Re: I think that I can be officially adjudged insane...

Unread postby MadMike1024 » Sun Jan 15, 2012 3:00 pm

Samwolf wrote:Thanmks for all the work bring the GP7 repaints up to TS2012 standards.**!!bow!!**

Are you also going to convert/update GreatNortherner's UP GP7?


Oops... it's all done, I just missed it.

Edit: Uploaded to Hawk.
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Re: I think that I can be officially adjudged insane...

Unread postby Samwolf » Sun Jan 15, 2012 4:48 pm

MadMike1024 wrote:Oops... it's all done, I just missed it.

Edit: Uploaded to Hawk.



Thanks.
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Re: I think that I can be officially adjudged insane...

Unread postby MadMike1024 » Sun Jan 15, 2012 5:20 pm

Oh, if you want to add a light in the GP7 cab for night running:

Code: Select all
<cEntityContainerBlueprint-sChild d:id="21524978">
                     <ChildName d:type="cDeltaString">Cab Light</ChildName>
                     <BlueprintID>
                        <iBlueprintLibrary-cAbsoluteBlueprintID>
                           <BlueprintSetID>
                              <iBlueprintLibrary-cBlueprintSetID>
                                 <Provider d:type="cDeltaString">DRB_SimStuff</Provider>
                                 <Product d:type="cDeltaString">NA</Product>
                              </iBlueprintLibrary-cBlueprintSetID>
                           </BlueprintSetID>
                           <BlueprintID d:type="cDeltaString">RailVehicles\Diesel\Lights\Step_Point_Light.xml</BlueprintID>
                        </iBlueprintLibrary-cAbsoluteBlueprintID>
                     </BlueprintID>
                     <Matrix>
                        <cHcRMatrix4x4>
                           <Element>
                              <e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1.0000</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
                              <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
                              <e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1.0000</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
                              <e d:type="sFloat32" d:alt_encoding="000000606666F23F" d:precision="string">0.8000</e>
                              <e d:type="sFloat32" d:alt_encoding="0000008014AE0140" d:precision="string">3.5000</e>
                              <e d:type="sFloat32" d:alt_encoding="000000C0CCCC0C40" d:precision="string">3.8000</e>
                              <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
                           </Element>
                        </cHcRMatrix4x4>
                     </Matrix>
                  </cEntityContainerBlueprint-sChild>


Open the enginea.bin, or the enginea_simp.bin (trail has no driver) file in RW_Tools or another HTML editor, scroll to the bottom until you find the entry </Children> that is the end of the children list. Place your cursor at the end of the previous line, and press enter. Spacebar the cursor to line up with the start of the previous line, cut this code and paste it in there. Make sure there are no blank lines. Save it from RW_Tools, or drop it it into serz to save it as a .bin file. The light is day/night switched, so it doesn't take any cycles in the day time.

Image

Later: This should work for the Brindley GP15 without much if any change
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