by Bananarama » Thu Jul 07, 2011 7:29 pm
This is likely the result of texture compression. If you don't mind the extra files size and loading times (not to mention a performance hit if too many are used), you can create an uncompressed version of the texture (rename texture_name.ace to texture_name_nm.ace before exporting). Note that if you don't have the original model, you'll need to export the texture and rename it so that it's available to the loco.