PNWR1854 wrote:How to convert back into TgPcDx? RWtools doesnt work and I would like to know if you can do it in rsbintool.
Well then you might stand by a shortly and my next series of posts will be about that very subject.

PNWR1854 wrote:How to convert back into TgPcDx? RWtools doesnt work and I would like to know if you can do it in rsbintool.
minerman146 wrote:Keep going - finally, a tutorial i can understand.
PNWR1854 wrote:How to convert back into TgPcDx? RWtools doesnt work and I would like to know if you can do it in rsbintool.
ozinoz wrote:I want to jump in here; a bit further along in the process, but I am stuck at this point.
My BLE Connie's are finished, apart from re-numbering into a more appropriate road number series - this is where I am stuck. I have created a new csv file with the road numbers, but that is it! Mike said to open it in the blueprint editor and export it as a dcsv. That does nothing. My blueprint editor doesn't seem to do much of anything with anything! RWTools doesnt seem to deal with this either. I am probably being as thick as a whale omelette in not grasping this, but even my "Google-Fu" has failed me. Once I get past this stage, I want to move onto some other things for the B&LE... Just don't want to bother Mike again with him being in the middle of his own project
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KevinWS wrote:I have a question in relation to a "viewer" to use to check the finished model. There used to be one, a utility, that allowed this for the old MSTS. You could also spin the model through 360 degrees in all three axis.
Is there one for Rail Sim or you have to keep loading via the game to visually check your work?
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