by buzz456 » Sat Jun 11, 2016 4:24 pm
Aliasing smoke particles: The first thing I do is search for 'child' That will get you to the right section of the bin so you don't need to scroll the whole file.
Stuff in parenthesis is my instructions.
<ChildName d:type="cDeltaString">Smoke Exhaust</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">G-TraX</Provider> (Where the smoke comes from.)
<Product d:type="cDeltaString">Trains</Product> (Path to the child)
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Particles\LocomotiveSmoke01.xml</BlueprintID> (name of the file)
Now if you wanted to use some other locomative you would change to something like:
<Provider d:type="cDeltaString">RSC</Provider>
<Product d:type="cDeltaString">K4Pack01</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Particles\Engine_Smoke.xml</BlueprintID>
It would then use the smoke particles from the K4.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
