MaineLines wrote:Yes, I did try selecting all the textures again in the Material Editor and even removed and re-applied the textures before exporting. I guess it has to be something in the IGS file that is directing the Blueprint Editor to look in the wrong place. The only other thing I can think to try is to export then import the max file in something like .OBJ
chrisell wrote:Just for completeness - as this topic never seemed to get answered - look at the "export with namespaces" option in the IGS exporter. Set it to the opposite of what you currently have it set to (most of the time I think you need to enable it) and then your exports should work find in the blueprint editor.


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