I did it this way because I have many items that are similar and I felt that assigning each of them their own texture space would take up too much room. There are other objects that I have done this with as well (ladder rungs for example.) Are there any things I should look out for? Could this ultimately hinder a re-painter even if the shared UV's are of smaller 'detail' oriented Items?
I've still got a long way to go and much to learn. I've come to realize that all of the high detail work that I put into the bogeys (especially the springs) will need to be revised/re-done. At the time, I didn't realize the importance of vertex count and polys so going back to reduce poly count and re-map objects will be very time consuming.
I have not posted anything related to this model simply because my progress is very slow going at the moment and it could take upward of 4-6 more months to complete considering the limited amount of time I've had lately. I don't want anybody to get their hopes up too high. My original plan was to hold back on posting until I got all of the details, modelling, and textures completed. However, it will be much better to know if I'm doing things the wrong way now rather than later. I'd appreciate any and all feedback



