Which shader for Bogie

Discussion of rolling-stock creation & re-painting.

Which shader for Bogie

Unread postby aksingha » Sat Jan 03, 2015 3:19 am

Hi,
Which shader should i use for bogies. The Bogie has some words on it and i want the words to get a bump look. I have made the normal map using nvidia filter, but don't know which shader to use.
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Re: Which shader for Bogie

Unread postby Bananarama » Sat Jan 03, 2015 7:59 am

TrainBumpSpecEnvMask.fx should work fine. :D
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Re: Which shader for Bogie

Unread postby aksingha » Sat Jan 03, 2015 10:10 am

Hack wrote:TrainBumpSpecEnvMask.fx should work fine. :D

Ok, so i guess i will have to remove alpha from the texture, since the bogie don't need any specular shine.
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Re: Which shader for Bogie

Unread postby GreatNortherner » Sat Jan 03, 2015 11:15 am

aksingha wrote:Ok, so i guess i will have to remove alpha from the texture, since the bogie don't need any specular shine.


Hi, in that case, you would need a very dark alpha, removing it would make it all white and have the opposite effect and make the parts very glossy.

However, you could also try TrainBumpSpec.fx, works great for both dull and 'greasy' metal parts in my opinion.

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Re: Which shader for Bogie

Unread postby aksingha » Sat Jan 03, 2015 12:28 pm

Thank you Hack and GreatNortherner :D
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Re: Which shader for Bogie

Unread postby danpmeyer » Thu Jun 25, 2015 9:12 pm

Michael, for the TrainBumpSpec.fx shader what types of images are you using? I'm assuming that the first is the diffuse color but I get confused about the alpha and is there a second image involved? The Art of Railworks blog says use a normal map for the second image but the Blender exporter doesn't like a second image file. Trying to make shiny wheels and failing.
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Re: Which shader for Bogie

Unread postby Bananarama » Thu Jun 25, 2015 11:51 pm

danpmeyer wrote:Michael, for the TrainBumpSpec.fx shader what types of images are you using? I'm assuming that the first is the diffuse color but I get confused about the alpha and is there a second image involved? The Art of Railworks blog says use a normal map for the second image but the Blender exporter doesn't like a second image file. Trying to make shiny wheels and failing.
Daniel

You have to assign the image to a second channel of the main image. Doesn't blender allow for a separate channel?
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