Re: Quick Drive - How do I set the loaded flag?

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Re: Quick Drive - How do I set the loaded flag?

Unread postby MadMike1024 » Wed Sep 11, 2013 6:07 pm

I have been working on some Quick Drive scenarios, and would like to set the cars up to be loaded. For the life of me, I can't find any info or what to switch. Is it possible to set up a wagon so that it's loaded all the time in the .bin file?
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Re: Quick Drive - How do I set the loaded flag?

Unread postby robbit » Wed Sep 11, 2013 6:34 pm

I would love to know this too.
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Re: Quick Drive - How do I set the loaded flag?

Unread postby artimrj » Thu Sep 12, 2013 5:51 am

Double click on a car and window pops up on the right. Has a little car icon with a check box, check it to load it. If you have the consist button in the lower left fly out checked to select the whole consist, you can load the whole train by double clicking and checking the load box.

This is also how you can fuel or de-fuel engines.
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Re: Quick Drive - How do I set the loaded flag?

Unread postby robbit » Thu Sep 12, 2013 8:23 am

I thought you meant when you have the consists auto-populate in the Quick Drive Scenario while you are creating it
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Re: Quick Drive - How do I set the loaded flag?

Unread postby artimrj » Thu Sep 12, 2013 9:17 am

I have no clue about Quick Drive, my info is about normal scenario creation.
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Re: Quick Drive - How do I set the loaded flag?

Unread postby mrennie » Thu Sep 12, 2013 9:36 am

There isn't any flag in the consist blueprint to specify loaded or unloaded, only whether or not to flip a given car. So it looks like it can't be done (unless RSC changes the blueprint in the future).
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Re: Quick Drive - How do I set the loaded flag?

Unread postby Chacal » Thu Sep 12, 2013 11:30 am

Let's see if the upcoming new consist builder fixes that problem.
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