Flyby Poopings and Marias Pass

Re: Flyby Poopings and Marias Pass

Unread postby buzz456 » Mon Nov 06, 2023 8:41 pm

Cardinal51 wrote:Image

Is that light shining through the bridge deck a TSC issue or route issue ?

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Re: Flyby Poopings and Marias Pass

Unread postby Cardinal51 » Tue Nov 07, 2023 2:54 am

buzz456 wrote:Do you not have a life?


Thanks for being a friendly person today.
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Re: Flyby Poopings and Marias Pass

Unread postby Cardinal51 » Tue Nov 07, 2023 4:39 am

kris120 wrote:Issue or feature ...
This can have two causes: . .. <snip> . . .Time to check this was 10 minutes by the way ... <snip>


Thanks Kris. I checked "D:\Games\Steam\steamapps\common\RailWorks\Assets\RSC\MariasPass\RailVehicles\Diesel\ES44DC\BNSF\Lights\ES44DC_Main_Headlight.bin", After using serz.exe (read that suggestion in the forums, thanks!) it is changed into a xml and i read. . .

</Colour>
<CastShadow d:type="bool">1</CastShadow>
<DayNightCycle d:type="bool">0</DayNightCycle>

And although I made no changes I tested again . . . bridge is still transparent to light.

Then I opened "D:\Games\Steam\steamapps\common\RailWorks\Assets\RSC\MariasPass\RailVehicles\Diesel\ES44DC\BNSF\Lights\ES44DC_Headlight_Glow.bin" and read. . .

</Colour>
<CastShadow d:type="bool">0</CastShadow>
<DayNightCycle d:type="bool">0</DayNightCycle>

Just changed the 0 to 1 and will test again . . . just did and the light still went through the bridge deck. tried emptying cache but that did not solve the imperfection either.

I double checked:
- "D:\Games\Steam\steamapps\common\RailWorks\Assets\RSC\MariasPass\RailVehicles\Diesel\ES44DC\BNSF\Lights\ES44DC_Headlight_Glow.bin"
- "D:\Games\Steam\steamapps\common\RailWorks\Assets\RSC\MariasPass\RailVehicles\Diesel\ES44DC\BNSF\Lights\ES44DC_Main_Headlight.bin"

And both have
<CastShadow d:type="bool">1</CastShadow>

- - - a while later . . .

I now understand it will also have a major impact on performance because it has to create shadows for every tree and rabb near the light. So I think I will not pursue any further. But it was fun, thank for teaching me new thing Kris !
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Re: Flyby Poopings and Marias Pass

Unread postby Unoriginal » Wed Nov 08, 2023 7:30 am

buzz456 wrote:
Cardinal51 wrote:
Is that light shining through the bridge deck a TSC issue or route issue ?

Do you not have a life?


He was just asking a question, jeez...

I'm pretty sure it's a route/asset issue, as I don't think it happens on any newer routes.
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Re: Flyby Poopings and Marias Pass

Unread postby Cardinal51 » Wed Nov 08, 2023 7:39 am

Apparently the head light does not cast shadows (trees, buildings, bridges, etcetera) because that has a negative effect on the FPS.
Last edited by Cardinal51 on Wed Nov 08, 2023 12:11 pm, edited 1 time in total.
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Re: Flyby Poopings and Marias Pass

Unread postby Unoriginal » Wed Nov 08, 2023 8:13 am

I don't know why my post sent twice, could a mod clean that up? I'm not able to delete either for whatever reason.

It's probably better that assets don't cast shadows when lights hit them, that would just cause an extremely negative effect on FPS, as you had just said.
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Re: Flyby Poopings and Marias Pass

Unread postby Wellington » Tue Nov 28, 2023 4:19 pm

...deleted
Last edited by Wellington on Wed Jun 05, 2024 4:32 pm, edited 1 time in total.
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Re: Flyby Poopings and Marias Pass

Unread postby kris120 » Tue Nov 28, 2023 6:29 pm

I don't see this as a "problem", but as a feature. You can set exactly in the TS whether the light from a light source should cast a shadow. Only this light then casts shadows on all objects that have been set to receive shadows.
The problem with the TS is rather that it does not display shadows very efficiently and therefore some shadow calculations quickly result in slideshows.
Developers therefore try to avoid shadows.
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Re: Flyby Poopings and Marias Pass

Unread postby Wellington » Tue Nov 28, 2023 6:50 pm

...deleted
Last edited by Wellington on Wed Jun 05, 2024 4:32 pm, edited 1 time in total.
DLC is free. :D
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Re: Flyby Poopings and Marias Pass

Unread postby kris120 » Wed Nov 29, 2023 3:25 pm

20231129211806_1.jpg

It's NOT the bridge. The bridge is ok ! No shine under the bridge, even when viewing from a lower position.
With Mariaspass' ES44DC I get the same result like you, even when all lights in the <Children> section are eliminated.
That means : RSC has integrated all lights into the model.
edit : red marked text was done with the wrong locomotive ! => conclusion is not valid !
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Last edited by kris120 on Thu Nov 30, 2023 5:01 pm, edited 1 time in total.
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Re: Flyby Poopings and Marias Pass

Unread postby trev123 » Wed Nov 29, 2023 10:17 pm

Probably the same as driving a steam loco under a road bridge and the smoke comes up through the road.
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Re: Flyby Poopings and Marias Pass

Unread postby Wellington » Thu Nov 30, 2023 7:05 am

...deleted
Last edited by Wellington on Wed Jun 05, 2024 4:32 pm, edited 1 time in total.
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Re: Flyby Poopings and Marias Pass

Unread postby kris120 » Thu Nov 30, 2023 10:45 am

There is no collusion volume for smoke/particles in TS. Never. Point.
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Re: Flyby Poopings and Marias Pass

Unread postby buzz456 » Thu Nov 30, 2023 10:55 am

Some spend all their time pointing out flaws in life. Some people enjoy the wonders of what we have been given.
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Re: Flyby Poopings and Marias Pass

Unread postby Unoriginal » Thu Nov 30, 2023 11:05 am

Wellington wrote:This is interesting, but there are many bridges with the same errors on several routes, including in Saluda Grade, it shouldn't be like this.


How many other routes have this error? Is it just with that particular asset or others too?
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