I've always been frustrated by how whenever I root around on Steam all the scenarios I seem to find are 25-30 minute "snippets." I do know that I've made a few scenarios on my own that I enjoy that try to cover entire routes (such as, say, running the Empire Builder Whitefish to Shelby). In addition, I'm trying to find a practical way of basically making such scenarios "as real as it gets" by checking the actual station times (again, this works for most Amtrak routes). The problems that I keep running into, and perhaps someone else has some advice on this, are:
1. Should I start putting these up on Steam or something? I'm worried that most people won't be interested in these longer scenarios, while the more hardcore fans might find all sorts of little nitpicky inaccuracies.
2. "Driver failed" issues. This was a huge issue when I was building a scenario of Northeast Regional train no. 185. The scenario had well over 20 trains and was getting extremely picky about routings and other things. This is enough of a problem when I'm doing an NEC route like the one I just mentioned where you're going against the main flow of traffic, but if I wanted to make a scenario for, say, Regional no. 180, which basically is sandwiched between several NJT commuter trains all going in the same direction, I imagine this would be a massive headache.
3. freight ops. The glaring hole in all this is that I can't seem to find a way to get freight train in. While this isn't as much of a problem on, say, the NEC or Surf Line, it's a big problem if I want to make the aforementioned Empire Builder run. I do know that there are some tools out there (ATCS Monitor is something I've used, but I don't know how to distinguish which trains are which, and availability is spotty). Is there something I'm missing?


I like the 30 or 45 or 60 minute scenarios best. And, if it keeps me busy, I'll do a 90 minute scenario. But I really can't do a long, boring scenario, I'll literally fall asleep, make dinner, write a letter, you get the idea. Passenger runs are my favorite; then there's a "general" category, like "rescue a broken engine" stuff like that. Switching can be difficult because of the way the "9" map works, to me anyways, always scrolling to find the right tracks, but routes like Ohio Steel 2 are just genius, the way the scenarios were done. 