RonKStevens wrote:I am developing a scenario for the NEC. Having a problem I'm not sure how to correct.
I am bringing the player-driver engine out of Race Street yard, to a scenario marker reverse point, and then backing up to Philadelphia 30th Street LL track to hook up to cars.
The reverse marker is showing DIRECTLY in the path of the engine, and is not on a switch. When I add the stop point, I get the (!!!) error saying it can not route a path to the reverse point.
I never did a scenario before that had shunting in before, so I'm not sure what I may be doing wrong.
Thanks for your help
Several questions come to mind:
1) Is the "scenario marker reverse point" a marker you have added or one included in the route and what kind of marker is it (siding, destination, etc.)?
2) The "!!!" error usually comes with a white X in a red circle. Clicking that circle reveals an error message. Have you looked at that message? What does it say?
And a couple of suggestions:
1) Quite often, path errors like the one you describe prove to be bogus when the scenario runs. If you haven't done so already, try running the scenario despite the error and see whether it works.
2) I've also resolved similar situations by letting the "dispatcher" find a path. In other words, take out the
Drive To instruction, leaving only the
Add to Front or Back instruction and see whether a path appears for it. Often, the path chosen by the "dispatcher" will not match that planned by the scenario writer.
Let me know what happens? I'll try to remember to look for this thread.