I didn't understand any of it nor did I find that thread helpful. And apparently the author didn't either because he said later on that when applied to signals, all the rules were out the window.MrMurphy wrote:Thank You Rich for You explanations. Was very interesting to read. I'm coming from Trainz environment and in Trainz there are no such a doubtful limits like "no two trains per yard allowed". Mostly I used manual method of scenario creation. I hope You know that in Trainz You can control junction states with rules, triggers and variables. For example train B is activating trigger T and junctions J, I, K states will change and some other trains can move on. This is totally different world where You as scenario creator can control everything. No game engine will fight with You trying to be clever. I hope someday it'll be possible in RW too.
Anyway I already bought Your latest scenario pack and will check what's inside. Scenario creation in RW is a mystery for me. And not only for me.
jamesphh wrote:Are you saying that IF each yard track were signaled that the original scenario would work?
jamesphh wrote:Are you saying that IF each yard track were signaled that the original scenario would work?
MrMurphy wrote:I think so.
I'm starting to understand the logic in RW scenario creation It's mostly in timing and not as much in train priorities.
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