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Setting fuel levels at start of scenario

Unread postPosted: Sun Aug 05, 2012 8:08 am
by LionelDave
At the start of my scenario I'm driving a steam loco that I want to add water to about 1 miles from the starting point.
My train doesn't take on water. I think it's because it is already full of water.

How do I set the starting value of the water so it actually needs water? I want the coal to stay full.

Thanks for any help
Dave

Re: Setting fuel levels at start of scenario

Unread postPosted: Sun Aug 05, 2012 8:49 am
by BillPeck
Open scenario editor double click on the tender a fly out will appear upper right hand corner click on it pin it and change the water level to your desired amount.

Re: Setting fuel levels at start of scenario

Unread postPosted: Sun Aug 05, 2012 8:59 am
by Machinist
That's correct, when you place an engine in scenario the fuel tank (diesel, water, coal) is set by default to 100%. Clicking in the diesel engine or tender (not attached to other vehicles yet) will open a flyout on right upper corner with fuel settings in increments of 10%. If you wanna set the water exactly (or enough) to just reach the water station (say less than 10%) you can edit the amount of water (or coal) with RW Tools in this command line of the engine section in related scenario.bin file:


Code: Select all
                  <cCargoComponent d:id="1808202848">
                     <IsPreLoaded d:type="cDeltaString">eTrue</IsPreLoaded>
                     <InitialLevel>
                        <e d:type="sFloat32" d:alt_encoding="000000000088B340" d:precision="string">5000</e>
                     </InitialLevel>
                  </cCargoComponent>

The example above is of a diesel engine with 5000 gallons (full loaded) when scenario starts.

Cheers,
Doc.

Re: Setting fuel levels at start of scenario

Unread postPosted: Sun Aug 05, 2012 9:14 am
by Machinist
At least in the Big Boy's tender I just noticed that it's loaded by default with 68% of water and 100% of coal. The settings for tenders are these:

Code: Select all
                  <cCargoComponent d:id="1108581792">
                     <IsPreLoaded d:type="cDeltaString">eFalse</IsPreLoaded>
                     <InitialLevel>
                        <e d:type="sFloat32" d:alt_encoding="000000000030B140" d:precision="string">220</e>
                        <e d:type="sFloat32" d:alt_encoding="0000000000001E40" d:precision="string">1.5</e>
                     </InitialLevel>
                  </cCargoComponent>

In the example I've set tender's water to 1% (220) and coal to 1% (1.5).

Doc.

Re: Setting fuel levels at start of scenario

Unread postPosted: Sun Aug 05, 2012 11:58 am
by LionelDave
Thanks for the information guys It's something I would have never though of.

Dave