Here they are (from http://www.facebook.com/railsimulator):Scenario Editor:
AI ImprovementsAI engines can now pick up rolling stock as well as drop off. Simply author the instruction on the AI engine the same way as you would for the player. The rolling stock picked up must be in the pick up location at the start of the scenario (i.e. not dropped off in that location by another AI or player during the scenario).
Stopping PointsStopping points allow more precise control over where AI and player trains should stop. This is especially useful on long sidings where previously the trains would stop at the end of the marker.
The stopping point marker is located in the Track Infrastructure filter of the scenario object browser list with the other scenario markers, such as siding and platform markers. It is a track linked item which can be doubled clicked and named in the properties tab. These stopping points show in the simulation as a red arrow on the track profile.
Scenario Specific Track PropertiesThere is a new square “Select” icon in the scenario editor toolbox (top left panel) which allows you to draw a line along a section of track to select it and bring up its properties. This works in exactly the same way as the world editor version of the select button.
Properties which can be changed for the track properties for a scenario include:Speed limits – This allows temporary speed restrictions for scenarios.
Directionality – Allowing the dispatcher to path the player or AI trains to locations against the default track directionality.
Line Type – Sets whether the type of track is designated for main line, yard, freight or passenger running. Useful for changing default settings to allow freight stock into previously designated passenger only areas for example.
Line Unevenness – Determines how much cab sway the player will experience. This value also affects the likely chance of derailment; the more uneven the track the more cautious the player will have to drive.
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