Static consist clashes! Suddenly!

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Static consist clashes! Suddenly!

Unread postby Dakota » Sun Jul 28, 2019 11:47 pm

I decided to make a couple of scenarios for the original @Tomcat Cajon Pass Alpha route. I ran into trouble in the Barstow yard. After placing a load of static consists in the receiving yard to make it look real, I suddenly got warning icon in the timetable editor. Clicking it showed a bunchf Static Consist Clash warnings, all of which related to my player train which was sitting 30 miles away in Victorville. None of these are AI trains, just static no player icons. Being a clean freak I back-revved to the saved version for before I started to decorate Barstow Receiving Yard. Note I already decorated the Victorville Cemex yard with loads of consists of cement hoppers and one quarry consist with raw lime cars. No problems. Loads of consists there, but in the yard isolated from the mainline where my player train is sitting.

Is it possible that the signals leading into the Barstow yard are somehow not isolating the yard area from the mainline? IOW is that stuff in the yard interfering with my player train 30 miles away? The clash messages all show my player train number. Just placing one consist in the Barstow yard results in butt-loads of clash messages with various lists of "wagon" numbers etc. Or maybe placing the consist(s) from the "consist" list not generating unique numbers for the cars and engines? Anyone know what's going on? I'm still pretty new at this.
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Re: Static consist clashes! Suddenly!

Unread postby DanSSG » Mon Jul 29, 2019 1:06 am

I think that happens because the switches in the yard (or also to the yard) are manuell and not controlled by the dispatcher.
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Re: Static consist clashes! Suddenly!

Unread postby gtrtroger » Mon Jul 29, 2019 8:30 am

Dakota, Barstow is a complicated yard and will require you to set a few “Go Via” flags to ensure you have your routing like you want it for your player train...even if the “red line” showing your route is going where you want it and you haven’t placed any “go via” flags - you still need to place some. Also, when placing Static trains in any of the Yards, you must make sure to set BOTH ends of the storage track are set to totally isolate the track they are sitting on. You’ll need to use the “numeric 9” key in the Editor to see and set those switches. There are a couple of scenarios in the library here that pass through Barstow. Take a look at those in the Editor to see how they were done. Maybe the pic below will help you with routing as well. (Click on it to see full size.)
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Re: Static consist clashes! Suddenly!

Unread postby gtrtroger » Mon Jul 29, 2019 9:45 am

Watching this video will help you understand traffic flows at Barstow....

https://youtu.be/3CQ85aBz3C0

Tracks are:
ND = North Destination
SD = South Destination
R1-4 = Northbound Receiving
R6-9 = Southbound Receiving
R5, R11, R10 are runaround tracks
I1-3 = Inspection

Yard = Local Traffic
Hump Yard = Classification
Old Yard = Storage and Local traffic

All switches into/out of Servicing facilities should be closed unless yarding a train for service....

P.S. ALL BNSF Traffic except COFC/TOFC/Auto/Local is switched at Barstow. All other LA Basin yard traffic is COFC/TOFC/Auto/Local Only.

P.S.S. You will probably want a copy of the timetable as well. This is from 2013:
https://blet5.files.wordpress.com/2018/ ... etable.pdf

P.S.S. You may also want a Master Listing of Train Symbols (WIP) to use also:
https://www.dropbox.com/s/26qyh7ggh7q51 ... a.pdf?dl=0
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Re: Static consist clashes! Suddenly!

Unread postby Dakota » Mon Jul 29, 2019 8:34 pm

Wow, thanks to all of you so much. I have a lot to digest. And thanks for the downloads and Barstow usage info. Last year I played on Run8 and did a load of yard work in Barstow, so I am fairly familiar with the general usage. I got fed up with typing to communicate in Run8 though. And it's not a single user simulator.

Well anyway, the probable answer is that the signals leading in and out of the yard are not set to isolate the yard from the leads and the outside world. Victorville yard has only manual switch entry and exit and I have loads of static consists and sets of hoppers all over it. It has no problem with static consist clashes. I don't know if I can set a signal in a scenario. I have to leave shortly but I'll look at this. I suspect the router sees from Victorville all the way into Barstow Yard. It should be blind to the yard. One way or another I'll set a R-Yard signal on the leads which may stop the router from looking into the yard from the outside.
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Re: Static consist clashes! Suddenly!

Unread postby Dakota » Mon Jul 29, 2019 11:17 pm

PS; The timetable and train symbols are great!!! I have the Depot train symbols from the Run8 Depot. But this is great!!! Thanks so much. I hope maybe you guys will run these scenarios when I get "done" (are they ever really done?).
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Re: Static consist clashes! Suddenly!

Unread postby Dakota » Tue Jul 30, 2019 6:36 pm

Strange - I isolated track Barstow R 1509 with switches at both ends. Then I dropped just one loco on it and I am 100% certain it isn't the loco of my player train. Static consist clash. I do have a bunch of Go Via points all the way into the yard:

Snap1.jpg


I can't understand why a track that is not reachable via the switch at either end can be seen to have a clash. I also set the switches to isolate, then saved the scenario, then came back in and dropped the loco on the isolated track. Same deal static clash.

Snap4.jpg


Snap5.jpg


Snap6.jpg
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Re: Static consist clashes! Suddenly!

Unread postby Dakota » Tue Jul 30, 2019 8:05 pm

Out of ideas :-( I made a copy of the route and put a Restricting signal leading into the R 1501 to R1511 receiving tracks. Not surprisingly that didn't help. Back to @Tomcat's original route.
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Re: Static consist clashes! Suddenly!

Unread postby gtrtroger » Tue Jul 30, 2019 8:59 pm

I’ll try and duplicate your route above sometime tomorrow and see what I find.....
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Re: Static consist clashes! Suddenly!

Unread postby Dakota » Wed Jul 31, 2019 12:34 pm

Thanks very much for taking the time to do that. I'm stuck. The train is sitting at the VIctorville Amtrak station on T1 (closest to the platform) facing east, headed towards Barstow. The route is huge so it takes a long time to load... further adding to the pain of experimentation :-) I have attached the scenario for your experimentation. I know you know this but just for completeness, unzip, remove the folder and put in ....\Content\Routes\9440eb2e-a1d0-4732-b737-b0a1607325ce\Scenarios\44692d41-6d52-4f90-821d-f40e5726d8d1. It will show under Cajon-Mojave as "QSBDWSP6 Victorville to Barstow (2 of 2)"
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Re: Static consist clashes! Suddenly!

Unread postby Dakota » Wed Jul 31, 2019 3:27 pm

I changed the final destination to Barstow Yard Gate West (removing the r 1508 west/east vias) and the problem went away. I can drop static stuff in the yard no problem. I don't know what this means but I thought I would mention it (shooting in the dark here).
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Re: Static consist clashes! Suddenly!

Unread postby gtrtroger » Wed Jul 31, 2019 4:23 pm

See my PM to you.....
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Re: Static consist clashes! Suddenly!

Unread postby gtrtroger » Sat Aug 03, 2019 11:31 am

Thing this one is solved.... consist "warnings" versus consist "errors".
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Re: Static consist clashes! Suddenly!

Unread postby Dakota » Sun Aug 04, 2019 9:08 am

I apologize for not making it clear that these were warnings not errors. I did mention that (briefly!) in my OP:

Code: Select all
 I suddenly got [a] warning icon in the timetable editor.

I'm pretty new at all of this. Thanks very much for helping me both here and especially through your suggestions on PM. My scenarios are now more realistic/prototypical as a result. This is a lot of fun, and it's folks like you that make it even better.
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Re: Static consist clashes! Suddenly!

Unread postby awaken1977 » Fri Apr 10, 2020 11:11 am

This static consist clash error sometimes happens, even if consist is not on the player's path. It's kind of generic error message, indicating something wrong with static consist.

I found that, the cause can be a misaligned placement of freight cars( they are not coupled, but touching each other). Usually error disappears, if I move static consist to another location, or delete and add some cars in the middle
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