Granite loop scenario woes

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Granite loop scenario woes

Unread postby Mavadelo » Thu Oct 15, 2015 8:11 am

Hi all

For my first reskin, a fantasy reskin of the GTEL, I am creating a scenario that should go with the download but I ran into a weird (well I think it is weird) issue
Basically, you have a consist of the GTEL with 21 boxcars, you pick up 5 more boxcars at Bufford ex-outtrack and then continue to Granite to pick up another 5 on bad order. As reversing such a consist to pick up those boxcars is illogical I decided you have to drop the consist on the Granite outer loop , pick up the new cars, couple them to the main consist and haul that to Cheyenne. Although I am not a railroad man I am sure in real life, if a engineer get's this order he has no problem executing this and would be on his marry way in 15 minutes or so
The game however.... not so happy about it. I tried several ways
enter clockwise, drop consist, go to bad order, couple other conisst to the back, coupe the lot to the front. Task not ticked ... hhmm
Enter clockwise, drop consist, couple Bad order to front, reverse over inner loop to back, couple to back run to front and couple whole consist.... game wants nothing to do with it
Enter counterclockwise, drop consist, put Bad order to front, couple to back.... no go
enter counterclockwise couple Bad order to back, put that to the front, no go
Bad order indeed

basically, regardless how I let the engine do it it is a no go. Jalsina and I have wasted hours trying to figure it out (thanks so much Jalsina for your help) but whatever we try it is a no go
Any experts out there that might know how I can achieve this? Can it be achieved?

Thanks in advance for any input
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Re: Granite loop scenario woes

Unread postby jalsina » Fri Oct 16, 2015 12:15 am

Basically it is about dropping all the consist cars in a track, then picking some different cars #2 with the 3unit loco and then backing to pick up the original consist behind the additional cars #2. This last is not recognized as accomplished by the scenario. !*don-know!*
Any ideas on how to do that?
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Re: Granite loop scenario woes

Unread postby Bananarama » Fri Oct 16, 2015 11:06 am

Mavadelo wrote:As reversing such a consist to pick up those boxcars is illogical I decided you have to drop the consist on the Granite outer loop , pick up the new cars, couple them to the main consist and haul that to Cheyenne.

Even more illogical to leave dead cars on an active track. You should have plenty of room to drop the first set of boxcars on Granite siding. The loop is controlled by Martin Marietta and UP, and having idle cars on the loop reduces the effectiveness of running ballast trains in and out of Granite.

FWIW. :D
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Re: Granite loop scenario woes

Unread postby Mavadelo » Fri Oct 16, 2015 1:07 pm

Hack wrote:
Mavadelo wrote:As reversing such a consist to pick up those boxcars is illogical I decided you have to drop the consist on the Granite outer loop , pick up the new cars, couple them to the main consist and haul that to Cheyenne.

Even more illogical to leave dead cars on an active track. You should have plenty of room to drop the first set of boxcars on Granite siding. The loop is controlled by Martin Marietta and UP, and having idle cars on the loop reduces the effectiveness of running ballast trains in and out of Granite.

FWIW. :D

Appreciate the input and learned something. You have to take a few things in consideration though in my case
I am Dutch, I have no clue on what REALLY happens there.
If the livery I made would be running in this world we can safely assume the Granite loop is probably not really used for ballast trains anymore and if they still do the owner of my railroad would not really care if he disrupts ongoing activities :)
I have the loop in the scenario for the sake of having the loop in the scenario to avoid a "simple A to B"
I highly doubt anything I do in the scenario can be called correct or logical when it comes to real world trains and my fantasy skin is not made for that purpose, it was made for two things
I love minions and
to silence those cry babies that complaint about a free boxcar and how it was "boring and not useable and basically a gift worth nothing" to which my response was "you can have fun with it" which in turn sparked my "Minion Pacific"

If I am gonna make scenarios on SH with real liveries and based on real railroad rules I certainly will take you comment in consideration but for my purpose now it definitely made sense to drop those cars there and the sim should not deny me a tick based on the reasons given by you and in the end that is what I am trying to find out, why do I not get that tick/ Thanks for your feedback though, as said I learned something and that is always a good thing !*cheers*!
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Re: Granite loop scenario woes

Unread postby OldProf » Sat Oct 17, 2015 5:35 am

One of the great things about TS is that you can do what you want in a scenario: run British rolling stock on a German or American route, for example. And unlike having your new village burned down by barbarians before you can even figure out how to save it (a Rome simulator I once tried), no one will pop up in the Sim to destroy or even stop what you're doing. (Just don't mention it on a forum or you'll be trolled ... but their verbal sticks and stones can't hurt you.

!!howdy!!
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Re: Granite loop scenario woes

Unread postby Mavadelo » Sat Oct 17, 2015 8:09 am

OldProf wrote:One of the great things about TS is that you can do what you want in a scenario: run British rolling stock on a German or American route, for example. And unlike having your new village burned down by barbarians before you can even figure out how to save it (a Rome simulator I once tried), no one will pop up in the Sim to destroy or even stop what you're doing. (Just don't mention it on a forum or you'll be trolled ... but their verbal sticks and stones can't hurt you.

!!howdy!!

I know those games you talk about, I hatez them for exactly that reason you mention, especially the so called MMO versions.The nice thing about this game and it's communit for me is actually the relative lack of trolls on the forums. I just recently started posting here (although visiting for a few years) and noticed that even an "unhelpfull comment" (with all due respect Hack) gives me info and makes me learn things. Ok, we have our weekend trolls on Steam (OW MY GAAAAAWD, THIS HAS A GAZZILION WORTH OF DLC) but those are in 99% of the cases individuals that don't even own this sim.

incidenatlly, I gave up on the drop order and completely overhauled my scenario so I could release my skins with a scenario (release topic can be found here viewtopic.php?f=30&t=14924) but if anyone still likes to answer this it might help me in future scenarios :)
Talking about "able to do whatever you like" my release must be a perfect example for this as it is 100% unrealistic lol
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