Here I stand in the middle of the road again. I think that Ephelba and Rennie are quite right in saying that giving a workshop scenario a

without explanation is less than useless, however, I think that Griphos is also correct in voting a scenario containing too much DLC

and providing an explanation is a very good idea. In other words, a

vote without explanation is not helpful to anyone. Come to think of it, a

vote without explanation isn't very helpful, either. Regardless of how I vote, I almost always provide a comment as well. In fact, I would prefer being able to leave a comment without any vote and therefore in my opinion mandatory voting is one of the worst rules RSC or Steam (no idea which is responsible for this) has ever established.
Just one more comment: a flippant response in either direction is worse than none at all. When someone takes the time to leave a comment, I far prefer something substantive and helpful rather than a couple of meaningless cheers or sneers.
Okay, one more again: I still stick with my original comment: workshop scenarios that require a lot of DLC are counter-productive, since the chance that other possible players will own the same combination of packs as the scenario writer is fairly slim. Before the advent of AP folders, using RW_Tools to swap rolling stock was fairly easy, but now it has become a much more taxing business. Similarly, while the TS Scenario Editor can be used to swap a player engine, doing the same for an AI engine is impossible, since neither the engine nor its instruction discs appear in the editor.
