AI Pathing

I'm experimenting with scenario creation a bit, attempting to create a simple scenario with AI traffic. One of the AI trains refuses to take the path of least resistance. As seen below, the train should come from the west, and go down the west leg of the wye to the southbound main. Instead what it is wanting to do is go across the top of the wye, go through a crossover a few miles to the north, and then return south on the southbound main.

I've checked directionality, class setting, and electrification, and all appear well. I've also tried placing siding markers and destination markers as waypoints and stop points along the correct leg of the wye to try and persuade the train to go the right way. Each time though it throws an error, claiming that it must reverse (and cannot) in order to reach the next destination. The only thing I notice is that the "normal" way though the wye required it to navigate two automatic switches (in place on the east and south tips of the wye). It instead has opted to go through a quartet of manual switches instead. Are there special provisions for automatic switches? What must I do to make the train traverse the correct route?
Thanks,
Zach

I've checked directionality, class setting, and electrification, and all appear well. I've also tried placing siding markers and destination markers as waypoints and stop points along the correct leg of the wye to try and persuade the train to go the right way. Each time though it throws an error, claiming that it must reverse (and cannot) in order to reach the next destination. The only thing I notice is that the "normal" way though the wye required it to navigate two automatic switches (in place on the east and south tips of the wye). It instead has opted to go through a quartet of manual switches instead. Are there special provisions for automatic switches? What must I do to make the train traverse the correct route?
Thanks,
Zach