jwtheiv wrote:No need at all to compile. You just have ScenarioScript.lua in your scenario directory (change the guid's in it to either a new one generated by rwtools or you can also change it to match the guid of the scenario itself - either works). Then set up your html files in a subdirectory entitled En
RW_Tools. HTML, and subdirectory are familiar terms, but what does guid mean?
Really? all I need to do is write a plain text LUA script, save it in the correct folder, and refer to it in some instruction or other? Hmmm. Sounds too easy. Of course, there are rules for writing, as in any language. Looks like it's time for me to start examining some files in scenarios that include LUA instructions.
Thanks now and in advance for any more tips & tidbits.