goddrauG wrote:My apologies. This happened before on the main Bergen thread, and I didn't want to start it again.
OldProf wrote:I wonder how many route builders begin by working up a users' manual? This strikes me as an excellent idea.
minerman146 wrote:What has not been fully tested by me are loaded scenarios - how many trains can we get on this route before crashing the game?
minerman146 wrote:NS,
And this is what you experience on the Bergen as well. The QDs are little load tests for the route, Suffern should be very demanding on your system then. And free roams - if I hear about performance issues, crashes and errors, its always on free-roam. Why is that? And should I worry about that for scenarios? I don't believe the Bergen will handle being run like a train set!
jalsina wrote:The route is very ambitious, very complete, with a lot of detail and therefore very realistic.
This punishes somewhat the frame rate. But I can get fps from 20 to 30 in QD.
I remember a couple months ago, I ran the entire route up to the north and the fps were lower there, about 15-18 fps.
However the current major problem in the route at this moment is that it has a good amount of speed limits errors. Sometimes you are in a 30 mph leg and you see a 30 change coming in. Or you are running at 40 and then you see a 60 mph change but with a light 20 yards before, which change the speed to 30 with no warning and with no track switching at all (obviously a speed change driven by the light which are not visible in the game).
In my opinion, before good scenarios can be designed, most of those speed limits have to be fixed.
minerman146 wrote:
Jalsina, thanks for speaking on this subject. I would need to address some of this by specific location. I actually bury some signs to put limits on x-overs for example, because there are speed restrictions on the switches. That wasn't what you were speaking of. So one issue is missing posted speed changes yes? This thread is for what you pointed out - correct errors that may impede scenarios and/or I document what is there and why. I think this is fun to fix to improve fidelity. All I need is a screen shot and the issue. I know this route! And Thanks brother Jalsina for that first sentence - wow!
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