Thanks Rich, coming from you I take that as a big compliment. Let’s see if I can add a few more hints. I think the more people take the plunge into scenarios, the more we’ll get a real buzz as people try things that are new and aren’t the tenth time they’ve run a default trip, so let’s see if I can persuade anyone to open up the toolbox!
ConsistsThe AE in MSTS was all built around creating and saving a consist before you could lay a train on the track, even to place a single static truck, and the fact that RW doesn’t make you do this blinds you to the fact that you can still create and save consists for use again later. So let’s go through the steps to create and save a consist.
You know how to place an engine or truck on the track, right? If not, let me know and we’ll go back to that one. But let’s assume that you can open the world editor, click on the train symbol in the left-hand flyout and get into the scenario editor. Done that? Great. Okay, let’s put some stuff on the rails. Now, here’s the first cheat: if you want to lay 50 of the same truck on the track as part of the consist, don’t drag the truck from the list to the track 50 times; just drag it to the track once, and double-click – and again, and again. Wow, the trucks are multiplying! So just keep double clicking until the train has as many as you need. Note that the train tends to move a little along the track to adjust, so bear this in mind if it means the train strays over any switches (points) or gets to the end of the siding. Even so, it’s a lot easier than dragging fifty times.
If you do this, one thing you’ll have to look out for is the risk of two trucks overlapping like this:

If it does that, delete one of the trucks and it should be fine. If you don’t check the consist for these overlaps, and some are more subtle/hard to spot than the example I’ve shown, then the scenario will crash on loading with no clue from Logmate or the DriverList functions. In fact when a scenario has crashed for me on loading with no ‘can’t find path’ message in LogMate, and the Driver list shows all services as ‘successful’, then on
every such occasion I’ve found that it has been an overlap of this kind – and if you don’t check the consist when you lay it, then the only way to find it is to go along the route looking at EVERY consist to see which is the rogue.
Okay, you have a consist sitting on the tracks, ready for you to add instructions such as a driver etc. Why should you save it? Well, the obvious answer is ‘so you can use it – or something like it – again’. So let’s save that consist. First, go to the top left flyout and look for the strange little icon just to the left of the engineer/driver – the one that looks like a train on a clipboard:

Yep, that’s the one. Okay, single-click on it and then look at your consist. If you’re a few yards from the train or if the background is dark, you may find it hard to spot: but if you get closer to your train you’ll see a gray cube over each item of stock in the train.

Now click on one of those cubes, it doesn’t matter which one.
Okay, we’ve found yet another flyout! Just type a name for the consist in the window, and that’s it – done.


You can in future select this consist by clicking the left flyout, on the icon third along after engines and coaches/wagons. If you do the ol’ click and drag-to-the-track thing, then instead of a piece of stock snapping to the track then the whole train will do so.
What I tend to do is to have a set of ‘generic’ consists that I can place and then edit. Just as an example, I’m British and my interest is UK 1950 – 1975. Express passenger train consists were, by and large, fairly standard at that time so I have such a consist saved which I place, and then put the engine on the front of it to suit the circumstances. So to create a train with engine, tender and 15 coaches takes me three click-and-drag operations, not eighteen.
That’s a basic set of hints on just one subject today: next set will start to explain all those icons that sit above the engine and how you can use them creatively.
Paul