by OldProf » Thu Nov 04, 2010 9:45 am
How are you routing your AI trains? What I mean is, do they run just far enough to meet the player train or do they contuinue from theior starting point to the opposite end of the route? I've found that giving AI the shortest path possible often helps avoid crashes. On the other hand, assigning shorter paths sometimes results in leaving a train on a track where it later causes a crash.
Have you used the "new" Timetable editor to check the paths of your AI trains? I've sometimes discovered path problems in this way that do not appear as blockages in the same editor.
Try adjusting the timing of AI trains, especially the two that are causing the crash. I've found that at times just a few seconds make the difference between crashing or not. Is it possible that the train in question is derailing while driving, say, through a tight switch to get to its end point?
Did you write down the coordinates of the crash? This isn't easy to do, since they remain visible only a brief time, but if you manage to do so you can then reopen the sscenario for editing, go to those coordinates, and check to see if an obstacle of some kind exists there. If all else fails, run the scenario, but instead of doing anything with the player train, use the 2D map to get to the crash location and watch what happens.
That's about all I can think of at the moment. Hope that something I've suggested here helps.
Tom Pallen
Tom Pallen (Old Prof)
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