Shortliner wrote:So I created some scenarios for the Fort Kent Subdivision route, and I was able to create some yard work scenarios at Fort Kent with an Amtrak train running on the mainline. That worked because the player kept off the mainline.
However, when I created another scenario where the player and an AI train had to meet at the double tracks, apparently it's a conflict. Fort Kent is mostly single line tracks except for the double track. I thought that if I gave the player train higher priority and used waypoints to make sure that AI and Player were on opposite side of the double tracks that it would work. Apparently not.
Is there a way to make this work, or am I SOL when it comes to this type of scenario? If I am SOL then I am disappointed, because I love running on single line shortlines with passing lanes. I love it because it requires planning to make sure these trains meet at the appropriate place at the appropriate time, and it does have trains interacting with one another.
I hope RSDL fixes this soon.
I have another question. Is it possible to start a new scenario where another one left off at? I ask this because I making scenarios that are a series, you don't have to play them as a series, but they are.
Fort Kent Subdivision is really an ultimate route, specially with 3DTrains content! I'm working in a serie of Train Driving School scenarios. For now I'm trying to understand how RW's script codes work. If RW had a kind "pass over mark" triggers, instead timed triggers, to start AI trains, the scripting work would be easier and give much more creative possibilities to tasks.
I solved some problems you related, concerning to double tracks traffic, setting the %Performance of AI Trin to 100%, it allows we know exactly where the AI Train will be at any time.
Another problem I found is that AI Train, most of time, set its path before Player Train. I guess (I'm not sure yet) I got run around this problem changing Service Class of AI Train and also of Player Train in different ways, i.e.: Player to Special Passenger (highest priority), and AI to a lower priority class (like Light Engine, lowerest priority), despite of both trains being freight consists.
About starting a new scenario exactly where anoher part left off at, just force the player train to stop at an exact point, using a short scenario marker with 0% of MPH, and instructing driver to align to a close object near to the track (a tree, a fence, a corner's build, an workman that you may add to that scenario etc.). The next scenario will start likely at the same point (depending of the real life driver's skill on using the brake and throttle LOL).
Cheers.
Who doesn't have dog, hunts with cat.