Chacal wrote:The blueprint for a scenery item has a parameter that shows if it can be added to a scenario or only to a route.
You need to edit this parameter. Of course, it might not be enough to make it actually usable in your scenario, especially if it interacts with the track.
You should open the blueprint for the loader that does work in scenario editor, and compare its parameters with the one you want to work.
Of course you will need to distribute the modified loader with your scenario.
Starting to understand now. I'm trying to do 'World Editor' things as a Scenario Editory. My thinking was, i can't edit the 'world/route' if i want to upload a scenario as then i'd have to upload an 'altered' route accomplished with a scenario. Is that correct? As how i understand it from what u mentioned, it could be altered, like the transferpoints i use from Sjef61. I can place them and aslong as i send these transferpoints with a route to install it works (like i did with my one of the scenario's i've uploaded here).
Last thing i'm glad u mentioned was the blueprint thing, really have to read up on that. Are those the .bin files i find in the assets////railvehicles/freight/HAA for instance?
Chacal wrote:You probably have this already, but just to make sure, here's a list of available (in 2011) transfer points:
https://www.trainsim.com/vbts/showthrea ... -unloadingThey were made for the world editor, because frankly this is the most logical way to use them.
But as I said, maybe you can edit them for use in the scenario editor.
Found alot of info clicking and searching on further, seems i need those North-American 'older' freight routes like Ohio steel 2 and more mentioned (Rick Garbers..) wich contain several transfer-points.
Installed almost all the transfer points mentioned like the crane/oil pump/ logging crane etc, very nice, but what u said, not all can be used on every route. I made a copy of forest rail and added these transfer points. The metal crane worked great, loved it, gave the tick, did the loading animation! But the logging crane didn't sparkle, the crane did the loading animation, but no logs where being loaded on the flatbead wich when u hit the 'preload' button after double clicking on the vehicle it places logs on it. Also didn't give the scenario tick, nothing was loaded. So seems this wagon for this route needs 'altering' the bleuprint.
Anyways, as said, thanks for the input all, appreciate it!