Where to find loading/unloading stations for use with Scenario Editor

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Where to find loading/unloading stations for use with Scenario Editor

Unread postby GnomeTycoon » Sat Oct 26, 2019 5:11 am

Hello all,

To try and cut it short: i'm still kinda new with the scenario editor, the main problem i encounter is that i cant find proper loading/unloading stations to use with scenario editor. The only one that works properly for me is one made by Sjef61 from treinpunt (used in a forest rail freight scenario i've uploaded here) wich are plates that function as load/unload stations and they work fine for mainly bulk freight (coal, gravel, sand etc).

Asked the maker and it seems that it depends on the wagons whether they are able to be loaded, practicly it works out that freight like logs, containers, metal, pipeworks, cattle etc won't work, it won't 'tick' the scenario order neither does the freight loading/unloading bar appeared.

As i said i'm kinda new, but searched allover the place and found on this site esp some great loading points for like metal, logs etc. Problem is, they all don't appear in the scenario editor after adding them using the 'Add object' box in scenario editor. Now i've come sofar that i noticed i can place them using 'world editor' but that changes my route. I copied the route and placed some wich was great, but not usable for scenario editor.

Other problem is that freight loading stations seem to be a rarity on alot of DLC's, sure u find coal and water loading points, but all for steam tenders; hardly any usable ones. Also it's hard i've noticed to use them in another route after adding them in scenario editor.

My main question is, anyone have any advise where i could find loading/unloading stations that do work with scenario editor?

Anyone with any advise on this matter is appreciated as i'm much into freight scenario's and off-track creation of new loading area's..
GnomeTycoon
 

Re: Where to find loading/unloading stations for use with Scenario Editor

Unread postby gtrtroger » Sat Oct 26, 2019 9:46 am

I could be wrong, and someone should jump in if I am, but, your loading points or more properly “transfer points” are a world editor object only, and not a scenario editor object. The only time I’ve got them to work is this way. Also, if you are looking for transfer point assets, then you need to find Jim Friedlands “Invisible Transfer Points” which includes just about every type of transfer point possible and the appropriate particle files (grain, stone, sand, lime, limestone, etc). Last I saw, these were still available at TRAINSIM. if you have a large TS20xx installation, then you could also search the Assets folder for “transfer” and see the ones that you do have. Hope this helps......
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Re: Where to find loading/unloading stations for use with Scenario Editor

Unread postby wacampbell » Sat Oct 26, 2019 10:29 am

gtrtroger wrote:.. Also, if you are looking for transfer point assets, then you need to find Jim Friedlands “Invisible Transfer Points” which includes just about every type of transfer point possible and the appropriate particle files (grain, stone, sand, lime, limestone, etc).


What an excellent idea - there's always something new to learn in this hobby ...

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Re: Where to find loading/unloading stations for use with Scenario Editor

Unread postby gtrtroger » Sat Oct 26, 2019 10:44 am

Thanks Wayne....

I put the grain loader transfer points at all the grain elevators on my copy of the ACR Adriana County route and then use Michael’s 4750 grain hoppers with the animated hopper doors. I use the sand, stone and limestone loaders at Laswell, and the unloaders at Palamino. I replaced the coal loaders at the sawmill with woodchip/sawdust loaders. Simple things, but it adds to my immersion on that route.
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Re: Where to find loading/unloading stations for use with Scenario Editor

Unread postby BoostedFridge » Sat Oct 26, 2019 2:10 pm

Thanks Roger! I had no idea about these
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Re: Where to find loading/unloading stations for use with Scenario Editor

Unread postby gtrtroger » Sat Oct 26, 2019 2:45 pm

Anytime. In fact, I actually thought folks knew about these.... They are sometimes a little tricky to place, but if you’re careful they work pretty good.....

Sixth down the page...

https://www.trainsim.com/vbts/tslib.php ... 056&page=9
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Re: Where to find loading/unloading stations for use with Scenario Editor

Unread postby GnomeTycoon » Sat Oct 26, 2019 3:24 pm

Thanks for the reply's!

Found these invisible ones aswell, although you have to alter the route for them to have effect as far as my skills reach, i can find them using the world editor, then placing them and using them, but they won't pop up in just the plain scenario editor, but give's me more to puzzle with ;) ...

And thanks for the search tip on transfer points in the assets folder, seems i haven't got that much in stock yet... just starting building up dlc's..

For making scenario's for myself it works great, for publishing i like to limit the use of dlc's hence my search for easy placable 'transfer' points.
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Re: Where to find loading/unloading stations for use with Scenario Editor

Unread postby gtrtroger » Sat Oct 26, 2019 4:40 pm

You should probably download the Scenario Tutorials found here:

http://railworksamerica.com/index.php/l ... ial_rudolf

In one of these 3 documents is a section about loading and unloading freight cars in scenarios.... this is what I think you are looking for.
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Re: Where to find loading/unloading stations for use with Scenario Editor

Unread postby GnomeTycoon » Mon Oct 28, 2019 12:30 pm

Thanks again,

This manual i got, almost totally read, esp came in handy explaining how to load more then 1 wagon... watched hours of youtube & manuals on scenario making as it was the first thing i wanted to learn when i finally got the game (thought my system was way to old for Train Simulator).

I'l keep on digging, so as i said all info is welcome. This was just that one thing that was a bit dissapointing; the lack of possibility's for freight transferpoints in general and even harder to find ones that work that are made by users and wich specificly can be used just by the scenario editor.

I'll do some searching on what dlc's have a lot of tranfer points, but i thing i'll devote a new topic on that, as i hardly see it mentioned in the info of a route...
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Re: Where to find loading/unloading stations for use with Scenario Editor

Unread postby Chacal » Mon Oct 28, 2019 12:54 pm

The blueprint for a scenery item has a parameter that shows if it can be added to a scenario or only to a route.
You need to edit this parameter. Of course, it might not be enough to make it actually usable in your scenario, especially if it interacts with the track.
You should open the blueprint for the loader that does work in scenario editor, and compare its parameters with the one you want to work.
Of course you will need to distribute the modified loader with your scenario.
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Re: Where to find loading/unloading stations for use with Scenario Editor

Unread postby Chacal » Mon Oct 28, 2019 2:03 pm

You probably have this already, but just to make sure, here's a list of available (in 2011) transfer points:
https://www.trainsim.com/vbts/showthrea ... -unloading

They were made for the world editor, because frankly this is the most logical way to use them.
But as I said, maybe you can edit them for use in the scenario editor.
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Re: Where to find loading/unloading stations for use with Scenario Editor

Unread postby GnomeTycoon » Wed Oct 30, 2019 12:29 am

Thanks alot for that info chacal!! This i didn't read yet

I'll dig into it and try my skill's on editing as i refrained from that till now, not that technical, but i'll read up ;)

Thanks!
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Re: Where to find loading/unloading stations for use with Scenario Editor

Unread postby GnomeTycoon » Wed Oct 30, 2019 12:59 pm

Chacal wrote:The blueprint for a scenery item has a parameter that shows if it can be added to a scenario or only to a route.
You need to edit this parameter. Of course, it might not be enough to make it actually usable in your scenario, especially if it interacts with the track.
You should open the blueprint for the loader that does work in scenario editor, and compare its parameters with the one you want to work.
Of course you will need to distribute the modified loader with your scenario.


Starting to understand now. I'm trying to do 'World Editor' things as a Scenario Editory. My thinking was, i can't edit the 'world/route' if i want to upload a scenario as then i'd have to upload an 'altered' route accomplished with a scenario. Is that correct? As how i understand it from what u mentioned, it could be altered, like the transferpoints i use from Sjef61. I can place them and aslong as i send these transferpoints with a route to install it works (like i did with my one of the scenario's i've uploaded here).

Last thing i'm glad u mentioned was the blueprint thing, really have to read up on that. Are those the .bin files i find in the assets////railvehicles/freight/HAA for instance?


Chacal wrote:You probably have this already, but just to make sure, here's a list of available (in 2011) transfer points:
https://www.trainsim.com/vbts/showthrea ... -unloading

They were made for the world editor, because frankly this is the most logical way to use them.
But as I said, maybe you can edit them for use in the scenario editor.


Found alot of info clicking and searching on further, seems i need those North-American 'older' freight routes like Ohio steel 2 and more mentioned (Rick Garbers..) wich contain several transfer-points.

Installed almost all the transfer points mentioned like the crane/oil pump/ logging crane etc, very nice, but what u said, not all can be used on every route. I made a copy of forest rail and added these transfer points. The metal crane worked great, loved it, gave the tick, did the loading animation! But the logging crane didn't sparkle, the crane did the loading animation, but no logs where being loaded on the flatbead wich when u hit the 'preload' button after double clicking on the vehicle it places logs on it. Also didn't give the scenario tick, nothing was loaded. So seems this wagon for this route needs 'altering' the bleuprint.

Anyways, as said, thanks for the input all, appreciate it!
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Re: Where to find loading/unloading stations for use with Scenario Editor

Unread postby gtrtroger » Wed Oct 30, 2019 4:00 pm

FYI: Some transfer points only work with specific cars..... Cars must noted as loadable/unloadable /with animations....
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