Still grasping at straws...
- This is the very last instruction and it is at the final destination. I vaguely remember (goes back a long way) having problems in such a case. Try adding some unimportant instruction between it and the final destination, such as a pop-up message.
- Try deleting the stop instruction altogether. Scenario should end without requiring a stop.
- Another hint that the last instruction is special: here's a quote from
the manual. Maybe there's a hint in there.
Note: On the final instruction disc, the achievement text successful/unsuccessful behaves slightly differently. The success message is displayed if all previous instructions have been successful. The unsuccessful message is displayed if one or more of the previous instructions were unsuccessful. Thus the text in the final instruction disc should be more general as it relates to the success or failure of the scenario as a whole. Trigger instructions do not distinguish between success or failure so it is not recommended to use a trigger as the final instruction.
In your trial run, were ALL instructions successful?
- I notice a few clock icons in your task list. This means timetabled instructions. Quoting from the manual:
By default, instructions do not have to adhere to a strict timetable. If you wish the scenario to fail if the calculated timetable is not met, click on the alarm clock icon to clear the cross. The player will fail the scenario if the timetable target is not met
.
Hope this helps.