TS2018 - Engine Sounds Stuck

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TS2018 - Engine Sounds Stuck

Unread postby dr1980 » Sun Nov 19, 2017 4:30 pm

Hello, since the change to TS2018 I've noticed that if I save a scenario and reload it, the engine sounds (prime mover etc) will be stuck at whatever throttle notch they were in when I saved my game. The throttle itself is responsive, but the sounds do not change. I've noticed this so far in the Alaska SD70 and a BN whiteface SD40-2. In both cases I have the sound enhancement packs by search light simulations installed. In the SD40-2, RPM's were stuck at 904 even in idle.

Has anyone else come across this issue?

Thanks,

Dave
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Re: TS2018 - Engine Sounds Stuck

Unread postby BNSFdude » Sun Nov 19, 2017 4:55 pm

The scripts don't get a chance to fully reinitialize upon a game resume.
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Re: TS2018 - Engine Sounds Stuck

Unread postby dr1980 » Sun Nov 19, 2017 5:28 pm

Thanks, that's interesting, I hadn't encountered this before. Is there anything that can help them work (besides the obvious?)
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Re: TS2018 - Engine Sounds Stuck

Unread postby BNSFdude » Sun Nov 19, 2017 5:36 pm

I've had them come back to work if the train is stopped and going to a different cab briefly.
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Re: TS2018 - Engine Sounds Stuck

Unread postby dr1980 » Sun Nov 19, 2017 5:38 pm

Thanks, I'll give that a shot.
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Re: TS2018 - Engine Sounds Stuck

Unread postby dr1980 » Sun Nov 19, 2017 6:23 pm

That did the trick, thanks for the quick response.
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Re: TS2018 - Engine Sounds Stuck

Unread postby BNSFdude » Sun Nov 19, 2017 6:40 pm

Not a problem!
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Re: TS2018 - Engine Sounds Stuck

Unread postby VITORMARQUES » Wed Dec 06, 2017 6:08 pm

Some way to get by the sounds of Krellnut's U.S. Freight Car Sounds - 2015 by Walter Jaeschke's (Krellnut) on the Alaska route?
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Re: TS2018 - Engine Sounds Stuck

Unread postby Alpenfreight » Thu Dec 07, 2017 9:28 am

VITORMARQUES wrote:Some way to get by the sounds of Krellnut's U.S. Freight Car Sounds - 2015 by Walter Jaeschke's (Krellnut) on the Alaska route?



You just need to figure out which sound.bin file (usually located in the Audio/Freight directory for the route) the route's freightcar uses. Then replace it with the one you'd like to use from Krellnut's pack.
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Re: TS2018 - Engine Sounds Stuck

Unread postby VITORMARQUES » Thu Dec 07, 2017 6:42 pm

Thank you, but I did not realize it. Can you please explain, for example, a way forward?
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Re: TS2018 - Engine Sounds Stuck

Unread postby buzz456 » Thu Dec 07, 2017 6:56 pm

VITORMARQUES wrote:Thank you, but I did not realize it. Can you please explain, for example, a way forward?


Assuming you have Wally's 2015 sound pack you will find a file called spare xmls and bins. Replace the various bins in the audio files for the route. Anything that does not have one the same rename the bin file then go into it and rename it inside. You don't need to do anything else but place it into the proper folder and if you have WJSound installed properly and checked off you should now have his sounds for your Alaska wagons and freight cars.
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Re: TS2018 - Engine Sounds Stuck

Unread postby VITORMARQUES » Sun Dec 10, 2017 11:36 am

I'm sorry for the inconvenience but I still did not realize it. My English is not very good. I use Google Translate, maybe the translation is not correct. So I ask:
In the folder WJ Sound \ Wagons \ Spare Bins And XMLs, there are the following files: Wagon Cement Sound. bin
Wagon Coal Sound.bin
Wagon Freight Sound.bin
Wagon Generic Sound.bin
Wagon Sound.bin

Wagon Cement Sound.xml
Wagon Coal Sound.xml
Wagon Freight Sound.xml
Wagon Generic Sound.xml
Wagon Sound.xml

In the Trainsanddrives \ Alask \ Alask Assets \ Audio | railVehicles \ Wagon folder, there are the following files and folders:

Folder:
Wagons hits and Wagons Squesks, both with .dav files

Files:

Wagon Cement Sound. bin
Wagon Coal Sound.bin
Wagon Freight Sound.bin
Wagon Generic Sound.bin
Wagon Sound.bin
and
wg_Air.dav
wg_brakePad.dav
wg_BrakeSquealLow.dav
wg_Rumbe_1.dav
wg_Rumbe_2.dav
wg_Rumbe_3.dav
wg_Rumbe_4.dav
and
Wagon Cement.proxybin
Wagon Coal.proxybin
Wagon Freight.proxybin
Wagon Generic.proxybin
Wagon Cement.proxyxml
Wagon Coal.proxyxml
Wagon Freight.proxyxml
Wagon Generic.proxyxml

Please explain to me what to do.
Thank you very much for your attention.
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Re: TS2018 - Engine Sounds Stuck

Unread postby jalsina » Sun Dec 10, 2017 11:51 am

I do not have Alaska but the procedure is the same for every car sound.
I you know how to edit .bin files using RW_Tools or another similar tool, then open every bin you listed (found into the Audio folders), that is:
Wagon Cement Sound. bin
Wagon Coal Sound.bin
Wagon Freight Sound.bin
Wagon Generic Sound.bin

Replace the sound component block of code by this:
Code: Select all
         <SoundComponent>
            <cSoundComponentBlueprint>
               <ProxyName d:type="cDeltaString">WJ Sound\Wagons\Audio\Wagon Freight</ProxyName>
               <Type d:type="cDeltaString">RailVehicle</Type>
            </cSoundComponentBlueprint>
         </SoundComponent>


You can also just change the line
Code: Select all
<ProxyName d:type="cDeltaString">WJ Sound\Wagons\Audio\Wagon Freight</ProxyName>

Instead o the complete block.

That should do the job

EDIT: I forgot mentioning that since the files are probably inside an .ap file you will need to build the Audio folder structure (up to where the wagon sounds are located) and place it aside the .ap structure and then copy the four car files above in the right place of the audio folder and procede with the edition or each as explained above.
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Re: TS2018 - Engine Sounds Stuck

Unread postby buzz456 » Sun Dec 10, 2017 12:08 pm

If you replace the existing with bins with the ones from WJ Sound that is all you need to do for those wagons. They are set up to use the WJ Sounds so no change is needed on them. Any not listed will have to be changed as suggested above. If you need more help return here.
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