Syz0th wrote:GT46PAC wrote:With every new update in UE4, the BNSF have to be reinstalled? I doubt.
Yes and no. It depends on the version gap. For example, when the game went from UE 4.14 to the actual one, the textures stopped working propperly, and I had to re-export them to the new version. But if the game goes from the actual version (4.16?) to 4.18 for example, the textures will work, I checked it.
As I said, it all depends on the gap.
Which version have you currently packed it with? I've tried 4.20, 4.17.3, 4.15.3 and 4.16.3 and none of them have worked. The texture gets rejected every single time. Also what are you repacking it with? The "-create" parameter for UnrealPak? According to the CookedIni file in the main PAK, it seems Heavy Haul needs 4.16.0 which is no longer available. I tried disabling the version limiting for this. No dice.
This was supposed to be a BN Autorack but the game rejects it and uses the "T_BiLevelAutorack_Body_M" texture in place of it.
Any help would be greatly appreciated!