Griphos wrote:I’m not sure what Buzz means by “operating simulator.” It’s clear that TSW lacks the amount of content TS20XX has, and lacks tools for route building and scenario building. But those don’t really affect whether it is a good simulator or not. I’d say, as a simulator, it’s as good as TS20XX. Better at simulating some things, less good at others.
jalsina wrote:Griphos wrote:I’m not sure what Buzz means by “operating simulator.” It’s clear that TSW lacks the amount of content TS20XX has, and lacks tools for route building and scenario building. But those don’t really affect whether it is a good simulator or not. I’d say, as a simulator, it’s as good as TS20XX. Better at simulating some things, less good at others.
Buzz means driving a loco seriously, without chatting and doing social stuff along the route. It is like the TSW Facebook.
There is people looking for that. Not my case.
TSW is a virtual train kids game with very nice graphics. No tools no train simulator, just a train toy (excuse me HO fans, I don´t mean you).
It will never become like TS2018, because it is destined to fail.
Markets was very different 7 years ago when Railworks was released. The competition was with a dying MSTS and Trainz. Now TSW is going against TS2018, a very hard task to reach.
_o_OOOO_oo-Kanawha wrote:TSW has potential for sure. But at the moment is nothing more than a A to B and back train driving game, nothing near a simulation at all.
What is beginning to worry me is the lack of communication from DTG. No new, no updates, no road map, nothing but soothing promises on Steam forum.
DTG sort of admitted to be struggling with the complexities of the UE4 game engine.
But if one doubts their fundamental grasp of railroad physics, signalling and protection systems, or their understanding of what the market actually expects from them?
jalsina wrote:Buzz means driving a loco seriously, without chatting and doing social stuff along the route. It is like the TSW Facebook.
There is people looking for that. Not my case.
TSW is a virtual train kids game with very nice graphics. No tools no train simulator, just a train toy (excuse me HO fans, I don´t mean you).
It will never become like TS2018, because it is destined to fail.
Markets was very different 7 years ago when Railworks was released. The competition was with a dying MSTS and Trainz. Now TSW is going against TS2018, a very hard task to reach.
buzz456 wrote:We are entitled to our opinions as long as it doesn't get personal between us. It's just that many of us feel that DTG would have been better served improving the existing sim rather than jumping into something that looking back on it they didn't fully understand or so it appears. Fixing some of the long standing core issues can't be that difficult or so it would seem.
SD40Australia wrote:artimrj wrote:buzz456 wrote:Yawn.
Now that's funny
Boss1 wrote:SD40Australia wrote:artimrj wrote:buzz456 wrote:Yawn.
Now that's funny
Buzz is very patriotic![]()
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Now the thread over at UKtrainsim is going nuts. http://forums.uktrainsim.com/viewtopic. ... &start=105
I bet DTG have a US route or more in the pipe but are just being silent.
I wonder if they will 'redo' Cajon Pass since they have gone and redone GWR?
I really hope that the Cascades route can get built.
I would really like to see a redo of Cajon Pass!
JohnS wrote:Funny you say that since KUJU was contracted to MSTS and was the one creating MSTS2. If you can find early shots of MSTS2 it's clearly Railworks plus they had screen shots of the Horseshoe Curve that we currently have. Unfortunately the PRR M1a was contracted out and the person who created it was licensed by Microsoft and cannot release it but it's out there.
Hack wrote:JohnS wrote:Funny you say that since KUJU was contracted to MSTS and was the one creating MSTS2. If you can find early shots of MSTS2 it's clearly Railworks plus they had screen shots of the Horseshoe Curve that we currently have. Unfortunately the PRR M1a was contracted out and the person who created it was licensed by Microsoft and cannot release it but it's out there.
Kuju was working on the first iteration of MSTS2, which also included content from Cyrus Lum. The second version of MSTS2 (MSTS2+2?) was entirely in-house by ACES Studio, creators of the later Flight Sim franchise. I believe both versions contained Horseshoe Curve.
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