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Area Tool

Unread postPosted: Fri May 17, 2013 11:51 pm
by jmslakings
Hey Gang.

I'm learn how to place markers. I need to figure out how to be able to bounce from one place to another using the globe next to the long-lat up at the top of the screen. The one where you select a spot such as "Summit" and your taken to that spot in the editor. Do you use the Area tool for this? any know how or where I can learn how to do this?

Re: Area Tool

Unread postPosted: Sat May 18, 2013 5:48 am
by buzz456
jmslakings wrote:Hey Gang.

I'm learn how to place markers. I need to figure out how to be able to bounce from one place to another using the globe next to the long-lat up at the top of the screen. The one where you select a spot such as "Summit" and your taken to that spot in the editor. Do you use the Area tool for this? any know how or where I can learn how to do this?


You click on the globe (in edit mode) then you should be able to open a flyout on the upper right. This will give you a choice of markers. Highlight one go back and click on the arrow by the globe and it should take you there. If you go to a higher elevation you may be underground. Look up and then up arrow and ctrl or Shift and you will soon be above ground.

Re: Area Tool

Unread postPosted: Sat May 18, 2013 10:02 am
by jmslakings
Sorry Buzz, I think my question is bassackwards. *!lol!* I want to create of these points in the editor.

Re: Area Tool

Unread postPosted: Sat May 18, 2013 12:02 pm
by CSX2057
buzz456 wrote:
jmslakings wrote:Hey Gang.

I'm learn how to place markers. I need to figure out how to be able to bounce from one place to another using the globe next to the long-lat up at the top of the screen. The one where you select a spot such as "Summit" and your taken to that spot in the editor. Do you use the Area tool for this? any know how or where I can learn how to do this?


You click on the globe (in edit mode) then you should be able to open a flyout on the upper right. This will give you a choice of markers. Highlight one go back and click on the arrow by the globe and it should take you there. If you go to a higher elevation you may be underground. Look up and then up arrow and ctrl or Shift and you will soon be above ground.


You have to be a Groundhog. !**duh*!!

Anyways I'm not sure how can that work. I've been trying to do the same thing and I couldn't figure that out. I found no manual in the RSC on how to add it to the list.

Re: Area Tool

Unread postPosted: Sun May 19, 2013 4:24 am
by hertsbob
They come from a blueprint which needs to be in Source\Developer\Product\RouteMarkers. The information itself needs to be in a .csv file in the same location which the blueprint uses.

As an example, the columns in the .csv need to be similar to this -
Code: Select all
  A             B              C
-111.85703    48.50669    01. SHELBY
-112.33125    48.63852    02. CUTBANK
-113.014572   48.533451   03. BROWNING


Prefixing the marker name with a number is important as otherwise they come out in alphabetical order and it seems to make more sense to have them come out in geographical order.

Hope that vaguely makes sense!

Re: Area Tool

Unread postPosted: Sun May 19, 2013 8:15 pm
by jmslakings
So I'm using the Marias Pass template. Can I go into the .csv file, edit it to make new ones? if so what program should I use to view the file? Or how do I go about making new ones?

Re: Area Tool

Unread postPosted: Mon May 20, 2013 8:27 am
by hertsbob
Absolutely. In fact I did the same thing myself last night.

I usually take an existing .xml and .csv file and amend them to suit the new route I'm using them for, and I always edit the .csv in Excel although I'm sure there all sorts of different ways of editing them and I edit the .xml in Notepad++ before exporting the blueprint.

As long as you've got the three columns containing the correct information you can have as many as you need. There's some information about this subject in this UKTS thread - http://forums.uktrainsim.com/viewtopic.php?f=304&t=126047&st=0&sk=t&sd=a&hilit=route+marker - the section I was particularly thinking about is the part where it deals with the flag entry in the blueprint. I wasn't sure where this comes from but it appears that it's not actually required.

Hope that helps, but shout up if it doesn't make sense. It's one of those things that's surprisingly easy to do once you've already done it but a bit mysterious beforehand.

Cheers

Bob