Tonight's short experiment, generate a single large 3D cloud at a specific location defined by latitude and longitude. In this case a thunder cloud complete with lightning and flash effects within the cloud / cell itself. Rain shows up only under the cloud itself as well an interesting and possibly useful discovery. Have not figured out the sound part. The scenario was setup with the following specs. Screenshots below of the result.
<?xml version="1.0" encoding="utf-8"?>
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
<Blueprint>
<cSilverLiningWeatherBlueprint>
<DisplayName>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString">SNCR Coastal Storm</English>
<French d:type="cDeltaString"></French>
<Italian d:type="cDeltaString"></Italian>
<German d:type="cDeltaString"></German>
<Spanish d:type="cDeltaString"></Spanish>
<Dutch d:type="cDeltaString"></Dutch>
<Polish d:type="cDeltaString"></Polish>
<Russian d:type="cDeltaString"></Russian>
<Other/>
<Key d:type="cDeltaString"></Key>
</Localisation-cUserLocalisedString>
</DisplayName>
<WeatherType>
<cSilverLiningWeatherType d:id="292874">
<TypeName d:type="cDeltaString">storm</TypeName>
<WindDirection d:type="sFloat32" d:alt_encoding="0000000000002640" d:precision="string">11</WindDirection>
<WindSpeed d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</WindSpeed>
<WindMinAltitude d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</WindMinAltitude>
<WindMaxAltitude d:type="sFloat32" d:alt_encoding="000000000088B340" d:precision="string">5000</WindMaxAltitude>
<CloudLayer>
<cSLCloudLayer d:id="292915">
<IsInfinite d:type="cDeltaString">eTrue</IsInfinite>
<Longitude d:type="sFloat64" d:alt_encoding="0000000000000000" d:precision="string">-123.774</Longitude>
<Latitude d:type="sFloat64" d:alt_encoding="0000000000000000" d:precision="string">49.6083</Latitude>
<BaseAltitude d:type="sFloat32" d:alt_encoding="0000000000207C40" d:precision="string">450</BaseAltitude>
<BaseWidth d:type="sFloat32" d:alt_encoding="00000000004CDD40" d:precision="string">30000</BaseWidth>
<BaseLength d:type="sFloat32" d:alt_encoding="00000000004CDD40" d:precision="string">30000</BaseLength>
<RelativeToCameraAltitude d:type="cDeltaString">eFalse</RelativeToCameraAltitude>
<Thickness d:type="sFloat32" d:alt_encoding="0000000000005940" d:precision="string">3500</Thickness>
<Density d:type="sFloat32" d:alt_encoding="000000403333D33F" d:precision="string">1</Density>
<Alpha d:type="sFloat32" d:alt_encoding="000000A09999D93F" d:precision="string">0.5</Alpha>
<CloudType d:type="cDeltaString">eCumulonimbusCappilatus</CloudType>
<VoxelSpinRate d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.1</VoxelSpinRate>
<EnableGrowth d:type="bool">0.5</EnableGrowth>
<InitialGrowthIterations d:type="sInt32">0.4</InitialGrowthIterations>
<PrecipitationType d:type="cDeltaString">eRain</PrecipitationType>
<PrecipitationRate d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">10</PrecipitationRate>
</cSLCloudLayer>
</CloudLayer>
<CrepuscularEffect d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</CrepuscularEffect>
</cSilverLiningWeatherType>
</WeatherType>
<WeatherTransition/>
<WeatherArchetype d:type="cDeltaString">eWeatherTypeCloudy</WeatherArchetype>
<TerrainShadows d:type="cDeltaString">eTrue</TerrainShadows>
<FogOverrideEnabled d:type="cDeltaString">eFalse</FogOverrideEnabled>
<FogColour>
<cHcColour>
<Red d:type="sFloat32" d:alt_encoding="000000803D0AD73F" d:precision="string">0.36</Red>
<Green d:type="sFloat32" d:alt_encoding="000000803D0AD73F" d:precision="string">0.36</Green>
<Blue d:type="sFloat32" d:alt_encoding="000000A09999D93F" d:precision="string">0.4</Blue>
<Alpha d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</Alpha>
</cHcColour>
</FogColour>
<FogEnd d:type="sFloat32" d:alt_encoding="000000000088B340" d:precision="string">5000</FogEnd>
<TimeZoneOverrideEnabled d:type="cDeltaString">eFalse</TimeZoneOverrideEnabled>
<GMTOffset d:type="sFloat32" d:alt_encoding="00000000000020C0" d:precision="string">-8</GMTOffset>
<DSTOffset d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DSTOffset>
<AudioControlOverrideEnabled d:type="cDeltaString">eFalse</AudioControlOverrideEnabled>
<AudioControl d:type="cDeltaString"></AudioControl>
<NearClipAdjustment d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</NearClipAdjustment>
</cSilverLiningWeatherBlueprint>
</Blueprint>
</cBlueprintLoader>
ThunderStorm_1.jpg
ThunderStorm_2.jpg
ThunderStorm_3.jpg
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