by BoostedFridge » Tue Jul 07, 2020 3:17 am
The pre-construction planning is one of the most crucial phases in my opinion.
If its a prototypical route that you are building, make a list of the 'signature' buildings along the route, and what assets/DLC you are going to use to represent them. Do the same for trackside structures, signals, vegetation, etc. Make a 'sandbox'/test route and lay out all of the assets from a specific DLC to familiarize yourself with what is in each. Many first time route builders improvise with this, and then end up with a colossal amount of DLC dependencies, sometimes just for a handful of assets.
Next would be setting up a custom route blueprint, with your choice of terrain textures to best represent the area you are modeling. You can save yourself hundreds of hours of terrain painting by doing this step right. Make the sim do as much of this for you as you can.
After that, Terrain, Track Laying, and so forth as noted below.