SAR704 wrote:I know that this in an old topic. But I have very limited data at the moment due to a pre-stone age style installer gobbling it up.
Just wondering, how much does the GE overlay actually use per day with frequent use at a relatively low resolution?
Thanks
Your question piqued my curiosity, so I have done some testing to put real numbers to this.
Each persons work styles or habits within the route editor will be different, so I have broken down the data usage into the actual amount of data transmitted per set of tile overlay loads. I use the 'Satellite' setting for the map overlay which does not load road or place names. The data below reflects this.
At 1280 x 1280 resolution, each single tile overlay downloaded is ~375 Kilobytes. I typically work with the 5 tile x 5 tile grid size, so loading a batch of 25 tiles results in 9.375 Megabytes downloaded.
At 640 x 640 resolution, each single tile overlay downloaded is ~100 Kilobytes. So a 5x5 tile grid of 25 tiles is 2.5 Megabytes downloaded.
Its worth noting that the game caches some of this tile load data, as moving from one 5x5 grid area, back to another that I had previously loaded resulted in an instant load, and no additional data downloaded.
This 5x5 tile grid is 2.58 kilometers long x 2.58 kilometers wide (1.6 miles x 1.6 miles) covering a 6.65 square KM, or 2.56 square mile area. If I'm putting in detail scenery, I would likely only be working in one, or two of those 5x5 grid areas in a route building session. For track laying I can put in 20-30miles in that same time. You can see how the amount of data downloaded for each session would vary accordingly.
I strongly recommend using the 'play' and 'pause' buttons on the Google Overlay flyout menu to hold the loaded overlays in place while you are working. That way you won't be constantly loading additional tiles at the edges of your tile grid as you move about the map.