Penn Central Route

Discussion about RailWorks route design.

Penn Central Route

Unread postby TheR62Fan » Tue Jun 25, 2019 8:40 am

Hello All, I've just joined the Railworks America Forum after following for about 3-4 months. I am working on a fictional route centered around the Penn Central.
It's in its most early stages, (with only the harbor about 30% complete and the Erie-Lackawanna junction with only track laid down), but I'd like to show a screenshot or two. :D
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Re: Penn Central Route

Unread postby artimrj » Tue Jun 25, 2019 9:59 am

You have to make 2 posts before you can post pictures. This is 1. Security reasons.
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Re: Penn Central Route

Unread postby TheR62Fan » Tue Jun 25, 2019 11:33 am

artimrj wrote:You have to make 2 posts before you can post pictures. This is 1. Security reasons.
Ok I understand.
"Let them be your reminder that we've combined the best of two railroads. But from now on, call us Penn Central."
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Re: Penn Central Route

Unread postby TheR62Fan » Thu Jun 27, 2019 6:07 pm

Ok here are the screenshots.

20190627184638_1.jpg
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"Let them be your reminder that we've combined the best of two railroads. But from now on, call us Penn Central."
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Re: Penn Central Route

Unread postby TheR62Fan » Thu Jun 27, 2019 6:08 pm

20190627185005_1.jpg
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Last edited by TheR62Fan on Thu Jun 27, 2019 6:14 pm, edited 1 time in total.
"Let them be your reminder that we've combined the best of two railroads. But from now on, call us Penn Central."
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Re: Penn Central Route

Unread postby TheR62Fan » Thu Jun 27, 2019 6:10 pm

20190627185051_1.jpg
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Last edited by TheR62Fan on Thu Jun 27, 2019 6:14 pm, edited 1 time in total.
"Let them be your reminder that we've combined the best of two railroads. But from now on, call us Penn Central."
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Re: Penn Central Route

Unread postby TheR62Fan » Thu Jun 27, 2019 6:13 pm

20190627185541_1.jpg
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"Let them be your reminder that we've combined the best of two railroads. But from now on, call us Penn Central."
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Re: Penn Central Route

Unread postby TheR62Fan » Thu Jun 27, 2019 6:16 pm

20190627185604_1.jpg
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"Let them be your reminder that we've combined the best of two railroads. But from now on, call us Penn Central."
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Re: Penn Central Route

Unread postby TheR62Fan » Thu Jun 27, 2019 6:17 pm

20190627185634_1.jpg
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"Let them be your reminder that we've combined the best of two railroads. But from now on, call us Penn Central."
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Re: Penn Central Route

Unread postby jpetersjr » Thu Jun 27, 2019 9:34 pm

Looks good.
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Re: Penn Central Route

Unread postby TheR62Fan » Fri Jun 28, 2019 7:08 am

jpetersjr wrote:Looks good.


Thanks. !*cheers*!
As you can plainly see, a lot of scenery work is needed (trees) and possibly more harbor track. I don't want to use asset blocks as they seem to cut down on performance a lot, especially on my device. So the scenery work might be a while. !*hp*!
"Let them be your reminder that we've combined the best of two railroads. But from now on, call us Penn Central."
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Re: Penn Central Route

Unread postby buzz456 » Fri Jun 28, 2019 9:47 am

What sort of blocks are causing problems. I found in most cases a block was better for performance than individual items. What are you putting in the asset block?
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Re: Penn Central Route

Unread postby BoostedFridge » Fri Jun 28, 2019 10:29 am

I agree with Buzz. In most situations the asset blocks filled with 2d trees are an easier on the FPS. They do load all together though as they come into viewing distance though, so you might get a momentary 'stutter' as the tile with the blocks comes in to the players view. Running your game on an SSD helps minimize that.
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Re: Penn Central Route

Unread postby RailWanderer » Fri Jun 28, 2019 3:53 pm

I agree, but you can also place smaller blocks of 2d trees at staggered intervals and make certain the first anchor point is nearest the tracks near the center point of the block. The first anchor point or node won't always be right at the tracks, but should be the nearest to the tracks. This way the blocks are drawn and come into the scene at different times with not as much hit on the stutter. This is how I do my trees, and 2d is the key for distant trees.

3D trees or ones marked "near" can always be used as thin strips of trees near the tracks and mingled in with the 2d trees. This takes a bit of overlap with irregular asset blocks. When done properly, many grasses and other foliage assets can be added as the secondary asset in the strip blocks. And don't leave out those single placement objects as they add value to the scene, just watch you level of detail number in the object placement dialog box.
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Re: Penn Central Route

Unread postby buzz456 » Fri Jun 28, 2019 4:32 pm

Bob's rule of thumb when we were doing the Lafayette route was to try to stay under a thousand count on each block and if you have ever run it you will have seen that there isn't much stutter on it.
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