by RailWanderer » Fri Jun 28, 2019 3:53 pm
I agree, but you can also place smaller blocks of 2d trees at staggered intervals and make certain the first anchor point is nearest the tracks near the center point of the block. The first anchor point or node won't always be right at the tracks, but should be the nearest to the tracks. This way the blocks are drawn and come into the scene at different times with not as much hit on the stutter. This is how I do my trees, and 2d is the key for distant trees.
3D trees or ones marked "near" can always be used as thin strips of trees near the tracks and mingled in with the 2d trees. This takes a bit of overlap with irregular asset blocks. When done properly, many grasses and other foliage assets can be added as the secondary asset in the strip blocks. And don't leave out those single placement objects as they add value to the scene, just watch you level of detail number in the object placement dialog box.
RailWanderer (John)
He who walks the rails must be conscious of his environment.