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Seligman Sub: Episode IV - A New Hope

PostPosted: Thu Mar 07, 2019 5:00 am
by BNSF511
Since my friend helped me get my map overlay working, I decided to restart my Seligman sub route once again. I'm taking a completely different approach this time by working in sections; I've already finished detailing a good 2/3 of Winslow in the last few days.

I've been relying pretty heavily on Sherman Hill grass, but its view range is pretty low and disappears quick. Perhaps I should use some other vegetation?

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Let me know what you guys think of this version so far!

Old Version 3: viewtopic.php?f=7&t=19588

Re: Seligman Sub: Episode IV - A New Hope

PostPosted: Thu Mar 07, 2019 11:15 am
by UPSD70ACe
Wow looks great keep up the great work,Looking forward to testing it when ready.

Re: Seligman Sub: Episode IV - A New Hope

PostPosted: Thu Mar 07, 2019 11:55 am
by thegevo5k
Looks good, but if you want grass, here's some excellent grass assets: https://www.vulcanproductions.co.uk/routebuilding.html

Re: Seligman Sub: Episode IV - A New Hope

PostPosted: Thu Mar 07, 2019 9:09 pm
by BoostedFridge
This looks really nice. Keep up the good work!

Because of the long, unobstructed viewlines in this region, this route would benefit greatly from adding low res 'distant terrain' before it is complete. That way your horizons don't look like the world ends just over the distant hills.

BNSF511 wrote:I've been relying pretty heavily on Sherman Hill grass, but its view range is pretty low and disappears quick. Perhaps I should use some other vegetation?


Your in game graphics settings can have a big impact on the asset draw distance. Double check your 'view distance' setting is maxed first.

A trick that I use to help 'blend' the grass assets into the terrain is by 'dabbing' small patches of a green terrain texture that is close in colour to your grass texture under the grass assets. That way when the users view point passes gets to the distance where the the asset no longer draws, the ground doesn't look so monochrome. I hope its of use to you.

Re: Seligman Sub: Episode IV - A New Hope

PostPosted: Fri Mar 08, 2019 4:09 am
by BNSF511
Would anyone happen to be familiar with creating Route Markers? I tried following the documentation, but they won't appear in-game.

Re: Seligman Sub: Episode IV - A New Hope

PostPosted: Fri Mar 08, 2019 6:26 am
by SAR704
It's been a while since I've added them, but this thread may help you. Just don't forget to close the tab after reading, or hit back to avoid the 'you are leaving Steam' nonsense.

https://steamcommunity.com/app/24010/di ... 7243872506

Re: Seligman Sub: Episode IV - A New Hope

PostPosted: Fri Mar 15, 2019 10:33 am
by Boss1
Looking great so far! !!*ok*!!